Tutorials from 3dlinks.com (page 1)



3dlinks.com has 12 tutorials published on pxleyes...

1 - ZProps - Blades - ZBrush Tutorial

6 styles of blades made with primitive deformations.


submitted: 5 years and 3493 days ago


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2 - ZProps - Axe - ZBrush Tutorial

The purpose of this mini-prop-tutorial is to show how to merge two 3D tools into one. In this example we will create a simple Axe Tool by first creating the Blade Tool, then creating the Handle Tool, and then combining them into one tool that can be used and saved as an Axe Tool. (It is possible to combine more than two tools, but the method described here is most effective when only two tools are used.)


submitted: 5 years and 3493 days ago


3 - Props - ZBrush Tutorial

While creating ZBrush images, we have created many simple objects that we have used as props. These objects have been created by simply using the DEFORMATION controls and without any further editing. There are literally hundreds of objects that can be created by following few simple steps.


submitted: 5 years and 3493 days ago


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4 - A Cactus - ZBrush Tutorial

This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object’s geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.


submitted: 5 years and 3493 days ago


5 - Unified Skin - ZBrush Tutorial

The adaptive method of skinning ZSpheres requires an organized approach to their construction.You must pay attention to how spheres branch from each other.In contrast, the unified skinning method lets you work in a much looser, free form style.


submitted: 5 years and 3493 days ago


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6 - Create an Octopus - ZBrush Tutorial

One challenge that many users encounter when creating a model from ZSpheres is how to place several branches close to one another without damaging the mesh. This tutorial shows an example of an adaptive skin mesh made from a ZSphere model that had multiple spheres branching from one end of a single ZSphere.


submitted: 5 years and 3494 days ago


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7 - Multiple-Markers and Unified Skins - ZBrush Tutorial

While the most direct and obvious route to making a unified skin object is to start with ZSpheres, a lesser known fact is that unified skins can be made off of any 3D object.


submitted: 5 years and 3495 days ago


8 - UV Mapping - ZBrush Tutorial

ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects inherently have the best mapping method associated with the models when they are first created, i.e. when a Sphere 3D is drawn on screen or an adaptive skin is made from Zspheres.


submitted: 5 years and 3495 days ago


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9 - Realistic Natural Scenery - Vue Tutorial

Vue d'Esprit 2 is the hot new tool for natural outdoor scenery. As you will see from this tutorial, it's remarkably easy to use, and packed full of incredible features. Amazingly realistic vegetation are, together with soft shadows and blurred reflections, just some of those features that make for incomparable picture quality. Happy virtual trip!


submitted: 5 years and 3508 days ago


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10 - Bringing Objects into ZBrush - Vue Tutorial

This tutorials will show you how simple it is to bring in your fully textured Vue D'Esprit terrain objects into ZBrush.


submitted: 5 years and 3508 days ago


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