A Work in Progress: Plundered



This guide was made for entry:
Plundered
In Contest:
pirates treasure


step 1 of 8

I started in 3ds max with a basic box primitive and then using polygon modelling I created the chest, simple extrusion and some edge looping created the plank look on the outside of the box.

Creation of Plundered : Step 1
( hi-res )

step 2 of 8

I wanted to show you how the final scene was set-up so that you can see exactly how the eco-systems of rock and pebbles looked when not in water.

Creation of Plundered : Step 2
( hi-res )

step 3 of 8

Heres the environment settings for the background sky

Creation of Plundered : Step 3
( hi-res )

step 4 of 8

Creation of Plundered : Step 4
( hi-res )

step 5 of 8

Creation of Plundered : Step 5
( hi-res )

step 6 of 8

For the the gold coins I made a cylinder primitive and then squashed it. I placed a gold material on and then saved it as a vue object file or .vob, I then used a sand as a base material and added the gold coin as an eco-system instance.

Creation of Plundered : Step 6
( hi-res )

step 7 of 8

The pebbles are also an eco-system set-up on sand and spread liberally over the terrain.

Creation of Plundered : Step 7
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step 8 of 8

The chest was covered in a wood material default to vue. However I did some modifications to the material which just a bitmap. I created a bump map in the function editor.

Creation of Plundered : Step 8
( hi-res )

Final result

Creation of Plundered : Final Result

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