A Work in Progress: Fire & Ice



This guide was made for entry:
Fire & Ice
In Contest:
labyrinth


step 1 of 5

First I added a Landscape object. I set the landscape object to 40x40 division, since my maze is on a 20x20 grid. Then I aligned and sized the Landscape object over the image of the Maze.

Creation of Fire & Ice: Step 1
( hi-res )

step 2 of 5

I convert the Landscape object to a polygon object. Selected the polygon that is over the Maze image. I then used a Knife tool to slice along a plane to get the Walls. After that I select the polygon that would become the floor of the Maze and Extrude it downward. I extruded the Skirt of the Landscape object to hide the downward extrusion.

Creation of Fire & Ice: Step 2
( hi-res )

step 3 of 5

Next I placed the Landscape object in side a Cloner object. I replicated it 6x6.

Creation of Fire & Ice: Step 3
( hi-res )

step 4 of 5

next I placed a random Effector object in to the scene and linked it with the Cloner object. To randomize the Rotation and Scale of the Landscape object inside the Cloner object.

Creation of Fire & Ice: Step 4
( hi-res )

step 5 of 5

I Textured the entire landscape with Crown Glass Texture. I then Selected out only the Floor of the Maze object and Texture it with a wood late like texture. I added a Background object to give me a sky. I used a Sky object with a Composite Tag to be invisible to the render but still reflect on the Glass texture to give it some Sheen. I also added a few landscape object to scene near edges to break up the straight Lines.

Creation of Fire & Ice: Step 5
( hi-res )

Final result

Creation of Fire & Ice: Final Result

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