A Work in Progress: Car Parts



This guide was made for entry:
Car Parts
In Contest:
mechanical 3D


step 1 of 14

start off with a rectangle line or box mesh does not matter. then inset it add depth then do the same for the holes and keep them in sync with each other

Creation of Car Parts: Step 1

step 2 of 14

tur it around and add more depth. i used a script called quad Chamfer for the edges with out using turbo smooth. but its still nice to use it any way

Creation of Car Parts: Step 2

step 3 of 14

the top part was a line rectangle and extrude. then use the quad Chamfer tool to smooth the edges again

Creation of Car Parts: Step 3

step 4 of 14

another cylinder inset the holes and bring in the sides

Creation of Car Parts: Step 4

step 5 of 14

then pile on the iterations if your PC cant handle it in view-port use render iterations

Creation of Car Parts: Step 5

step 6 of 14

a wrench i made from line modeling then took a stat added 10 more end and make a hole by the end of the tool add depth

Creation of Car Parts: Step 6

step 7 of 14

i used helix pro and widened the end of the valve used a cylinder for the middle part punched holes with proboolean
make sure to add turbo smooth before proboolean

Creation of Car Parts: Step 7

step 8 of 14

i drew out in lines a fan blade then changed the pivot point to rotate copies. and pull the back end down before copying

Creation of Car Parts: Step 8

step 9 of 14

and now for the alternator i use a cylinder and got rid of the back smoothed the corners added a shell modifier made holes in it by poly edit not pro Boolean for the inside holes but for the outer holes copy and rotate to back. and used a star with extrude for the inner peace

Creation of Car Parts: Step 9

step 10 of 14

i made this using a hose just did some surgery to the inside. bring the mesh in and smooth the edges

Creation of Car Parts: Step 10

step 11 of 14

now to put every thing in place mane focus is the turbo and alternator and export to fbx and render in keyshot

Creation of Car Parts: Step 11

step 12 of 14

source

Creation of Car Parts: Step 12
sources used for this step:

step 13 of 14

added chrome materials and black materials and angled the camera to get the best shot

Creation of Car Parts: Step 13

step 14 of 14

final render

Creation of Car Parts: Step 14

Final result

Creation of Car Parts: Final Result

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