Add a cube, put a "subdivision surface" modifier on it. Set subdivision on 3 and keep the Catmull-Clark method. DON'T APPLY for now. Add a few " Loop Cut and slide" and create a headlight shape. I tried to make something new. To give the headlight a rounded shape, use an "Curve" modifier.
step 2 of 9
So here's what it could look like...
step 3 of 9
For the light bulbs, this are simple spheres, with glass material.
step 4 of 9
So, this is what I get so far:
step 5 of 9
For the body now:
Create a plane, delete 3 of the 4 points of it. Now for the fun part (needs some training I must admit):In Edit-mode, extrude the single point left from the plane and try to model the body of a car... This took me some time, but I think my result is really ok...
step 6 of 9
The bumper has to be done the same way as the body: Create a plane, delete 3 of 4 points, then extrude the single point to get something that looks like a bumper.
step 7 of 9
After starting a few times over again, I got this result of a "whole" car. As I just needed the headlight and a part of the body / bumper to be visible, I didn't model a whole car, but I think this is something evident...
step 8 of 9
Putting all the objects together, adding 3 lights and setting the render engine to "Cycles Render", this is the scene I want to render:
step 9 of 9
After a quick render, I realized that I'll need a bump map for the glass of the headlight. So I created this map in Illustrator. Some simple lines in different width and spaces.