A Work in Progress: Hidden Valve



This guide was made for entry:
Hidden Valve
In Contest:
faucet or tap


step 1 of 9

I double sweep a circle along 2 profile to make the main shape of the Faucet.
Then I extruded the end to make the section where the Thread is going to go on.

Creation of Hidden Valve: Step 1

step 2 of 9

I then work on the Hex nut that fasten the faucet on to a pipe.
I started with a 24 sided cylinder then I flaten it to make it look like a Six sided nut.
Then I move the vertice to chamfer the nut.

Creation of Hidden Valve: Step 2

step 3 of 9

After I have compleated the Nut for the rear of the faucet I copied it and extruded a dome on top.
I welded a culinder to the top of the Faucet profil. I then scaled the copied nut and sligned it to the

top of the new faucet profile

Creation of Hidden Valve: Step 3

step 4 of 9

I extruded the Handle from a Box primitive then subdivided it to form the shape.

Creation of Hidden Valve: Step 4

step 5 of 9

I move and scale the handle so it align with the rest of the faucet.

Creation of Hidden Valve: Step 5

step 6 of 9

From a cylinder I extruded the form of the 3/4 inch Pipe connector. and I lay out the profile for a

double seep of the Elbow joint.

Creation of Hidden Valve: Step 6

step 7 of 9

This is the compleated faucet in Hexagon ready to be exported to C4D.

Creation of Hidden Valve: Step 7

step 8 of 9

create a simplified proxy of the scene and imported it into Ivygenerator. Grow a few Ivy and exported the

Ivy mesh.

Creation of Hidden Valve: Step 8

step 9 of 9

import all the object in C4D. Set up light, Camera, and texture. Then Render.

Creation of Hidden Valve: Step 9

Final result

Creation of Hidden Valve: Final Result

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