A Work in Progress: Crazy Straw Faucet



This guide was made for entry:
Crazy Straw Faucet
In Contest:
faucet or tap


step 1 of 9

Random(ish) freehand spline. For the base of the tap model.

Creation of Crazy Straw Faucet: Step 1

step 2 of 9

Create a small circle and then use a sweep nurbs with the circle and the spline you drew.

Creation of Crazy Straw Faucet: Step 2

step 3 of 9

Once you have the shape you are happy with make the object editable and then add smaller details with little extrudes just however you want.

Creation of Crazy Straw Faucet: Step 3

step 4 of 9

This base is just 2 cylinders with filtered edges and a cube.

Creation of Crazy Straw Faucet: Step 4

step 5 of 9

The tap part of the faucet started as a cube and then had a series of poly modeling to create the taps. I used a "set selection" so that I could color little tabs either red or blue for hot/cold.

Creation of Crazy Straw Faucet: Step 5

step 6 of 9

Cube model of the sink, added some subdivisions to the hyper nurbs would work better. Also placed a cube and cylinder which will be booled out of the sink.

Creation of Crazy Straw Faucet: Step 6

step 7 of 9

Looks pretty good once in the hyper nurbs. Made a plug, its a cylinder with a few details.

Creation of Crazy Straw Faucet: Step 7

step 8 of 9

a 3x3 array of planes and 2 disc planes create the lighting and reflections. These have a pure luminescence material which is set to 250%

Creation of Crazy Straw Faucet: Step 8

step 9 of 9

Added a little more to the scene to make the final render complete. Sideboard, background plane and caulking.

All materials are from the c4d content browser.

Final render with GI, AO, AA 4x

Creation of Crazy Straw Faucet: Step 9

Final result

Creation of Crazy Straw Faucet: Final Result

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