A Work in Progress: Ol' Rusty



This guide was made for entry:
Ol' Rusty
In Contest:
king crown


step 1 of 11

Base made up of a tube with some extrudes and a little poly modeling after.

Creation of Ol' Rusty: Step 1

step 2 of 11

Looks much better when placed in hyper nurbs

Creation of Ol' Rusty: Step 2

step 3 of 11

use a low poly sphere and then squash it on 2 edges to make the ruby centre piece.

Creation of Ol' Rusty: Step 3

step 4 of 11

Made a river bed for the crown to sit in and positioned so you could see down the river with the crown partially submerged.

Creation of Ol' Rusty: Step 4

step 5 of 11

Added a water layed and another river base which was stretched on the y axis to make side of the river.

Creation of Ol' Rusty: Step 5

step 6 of 11

This is the shot for the rest of the image, placing the camera now means that everything else can be placed in a way that suits the final render.

Creation of Ol' Rusty: Step 6

step 7 of 11

The stones were pretty difficult because I has to create 4 different stones and then place them into a cloner, then used a randomiser on location and on scale and rotation. Then they were turned into objects and ridged bodies and allowed to fall on the riverbed as a collider, then removed the body and moved them down a bit.

Creation of Ol' Rusty: Step 7

step 8 of 11

Made 3 background mountains from landscapes and rotated and moved them with points differently.

Creation of Ol' Rusty: Step 8

step 9 of 11

To make the snow for these mountains I duplicated them and played with the high and low points so that the snow came thru from below.

Creation of Ol' Rusty: Step 9

step 10 of 11

This shot shows the lights and placements, I also added a sky and turned the 3 omni/spot lights to include caustics which worked with the water for the nice lights.

Creation of Ol' Rusty: Step 10

step 11 of 11

Render settings.

Creation of Ol' Rusty: Step 11

Final result

Creation of Ol' Rusty: Final Result

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