A Work in Progress: MiPhone



This guide was made for entry:
MiPhone
In Contest:
mobile phones


step 1 of 16

Created the silver outside edge with buttons. Basic poly modelling done here. Spent time on the buttons, using lots of connect and chamfer and extrude commands.

Creation of MiPhone: Step 1

step 2 of 16

Here I used Nurms subdivisions to make the edge smooth. Used 3 iterations.

Creation of MiPhone: Step 2

step 3 of 16

What you're looking at is the lenses/flash and speaker grill. The spiker was lots of Ngons attached to each other, then inset the polys and deleted to give a nice grill effect.

Creation of MiPhone: Step 3

step 4 of 16

So here's the main body of the phone. You can tell by the sheer amount of edges how hi-poly this model is. I spent lots of time with this. Unfortunately I used a meshsmooth modifier and the dropped it down to an editable poly, This was because I used a composite material with 3 decals, and to keep them in place rather than have 3 stacked UVMap modifiers I dropped it down to a poly to keep them in place.

Creation of MiPhone: Step 4

step 5 of 16

This is the volume box for the headset. I started with a basic box, then chamfered the edges. I used connect/extrude/chamfer and bevel for the buttons. Then used Nurms subdivisions to get the box smooth. I used a composite material to get the logo decal onto it.

Creation of MiPhone: Step 5

step 6 of 16

The earpieces are made from a cone, with some chamfer/extrude/and nurms subdivisions. The shape was made using edge modelling.

Creation of MiPhone: Step 6

step 7 of 16

The earpiece cables (3 of them) were splines set to have the rendering enabled. I used smooth vertex corner and about 20 segments.

Creation of MiPhone: Step 7

step 8 of 16

I used a Vray Camera for rendering.

Creation of MiPhone: Step 8

step 9 of 16

Here are some of the materials I used for the scene.

Creation of MiPhone: Step 9

step 10 of 16

The scene setup before rendering

Creation of MiPhone: Step 10

step 11 of 16

This shows I added a Vray Zdepth render element to be used later in Photoshop to add some subtle depth of field.

Creation of MiPhone: Step 11

step 12 of 16

This is the result of the Vray Zdepth pass

Creation of MiPhone: Step 12

step 13 of 16

iPhone logo created in PS with Arial font

Creation of MiPhone: Step 13

step 14 of 16

iPhone logo Opacity map for the composite material

Creation of MiPhone: Step 14

step 15 of 16

On/Off decal created in PS

Creation of MiPhone: Step 15

step 16 of 16

On/Off Decal opacity map used in composite material.

Creation of MiPhone: Step 16

Final result

Creation of MiPhone: Final Result

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