A Work in Progress: Monster Chain Chomp Boss



This guide was made for entry:
Monster Chain Chomp Boss
In Contest:
mario level


step 1 of 9

The basic shell was created using a sphere, a boolean cube extract and then a lot of poly modelling, I also applied a formula effector to the skin and inside mouth to give a ripple effect.

Creation of Monster Chain Chomp Boss: Step 1

step 2 of 9

Added the teeth indicvidually which were created using a number of splines and loft nurbs.

Creation of Monster Chain Chomp Boss: Step 2

step 3 of 9

The tongue started as a simple cube and then I used some matrix extrudes to create the interesting shapes.

Creation of Monster Chain Chomp Boss: Step 3

step 4 of 9

Finally I added simple spheres for the eyes and a hyper nurbs over the whole thing, well except the teeth.

Creation of Monster Chain Chomp Boss: Step 4

step 5 of 9

The chain was created by first making a single link and then duplicating along the spline drawn with a rotation applied.

Creation of Monster Chain Chomp Boss: Step 5

step 6 of 9

The room scene was just a cube and then some platforms for the level were put in, these are ismply cylinders.

Creation of Monster Chain Chomp Boss: Step 6

step 7 of 9

Added boxes and coins, simple objects just slightly altered for better detail.

Creation of Monster Chain Chomp Boss: Step 7

step 8 of 9

Added a fractured cube to create a bunch of broken stone in the room.

Creation of Monster Chain Chomp Boss: Step 8

step 9 of 9

This shows the lighting and the camera.

I used two lights, a green visible light that was used for the smoke effect thing and a spot light for shadows.


Note: All textures come from the built in c4d library.

Creation of Monster Chain Chomp Boss: Step 9

Final result

Creation of Monster Chain Chomp Boss: Final Result

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