A Work in Progress: City Lights



This guide was made for entry:
City Lights
In Contest:
crazy hats


step 1 of 20

I used this image as a reference, thanks to Marty McKee.

Creation of City Lights: Step 1
sources used for this step:

step 2 of 20

I traced this shape from my reference pic and exported paths to Illustrator

Creation of City Lights: Step 2

step 3 of 20

I used Arial Narrow in Illustrator and then converted to outline.

Creation of City Lights: Step 3

step 4 of 20

I brought my paths into C4D and extruded. Also I traced around the star with linear path, extruded again and used a cylinder for the badge.

Creation of City Lights: Step 4

step 5 of 20

I used part of my reference pic to create a texture for my paving stones.

Creation of City Lights: Step 5
sources used for this step:

step 6 of 20

Creation of City Lights: Step 6

step 7 of 20

I used this texture from CG Textures. This is going to be my material for the star.

Creation of City Lights: Step 7
sources used for this step:

step 8 of 20

I used Photoshop to adjust the colour.

Creation of City Lights: Step 8

step 9 of 20

Creation of City Lights: Step 9

step 10 of 20

My brass bits in place.

Creation of City Lights: Step 10

step 11 of 20

More paving.

Creation of City Lights: Step 11

step 12 of 20

My base for my scene.

Creation of City Lights: Step 12

step 13 of 20

I created a path for the hat.

Creation of City Lights: Step 13

step 14 of 20

Imported into C4D

Creation of City Lights: Step 14

step 15 of 20

I placed my path in a Lathe Nurbs tool and also added a tube for the base trim.

Creation of City Lights: Step 15

step 16 of 20

I stretched my hat and added 2 bend deformers to slightly curl the brim. (This didn't work out too well.)

Creation of City Lights: Step 16

step 17 of 20

My cane is another path.

Creation of City Lights: Step 17

step 18 of 20

Brought in to C4D

Creation of City Lights: Step 18

step 19 of 20

Placed in a Lathe Nurbs.

Creation of City Lights: Step 19

step 20 of 20

A bit of tweaking and added a bend deformer.

I set up my scene with materials, lights etc and hoped for the best. I rendered with ambient occlusion and global illumination.

Creation of City Lights: Step 20

Final result

Creation of City Lights: Final Result

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