A Work in Progress: Game Day



This guide was made for entry:
Game Day
In Contest:
crazy hats


step 1 of 13

Started from a sphere with 7 spans, then i cut it in half

Creation of Game Day: Step 1

step 2 of 13

separated the 2 parts to get more definition and to be easier later for UV Mapping

Creation of Game Day: Step 2

step 3 of 13

Used a cilinder then moved some points to make the beer

Creation of Game Day: Step 3

step 4 of 13

here it's start's to get togheter

Creation of Game Day: Step 4

step 5 of 13

aded the wires. At first i made the wires from poligons and extruded. but since my poly count was getting preety hi i remade them from curves, a circle and extrude

Creation of Game Day: Step 5

step 6 of 13

Creation of Game Day: Step 6

step 7 of 13

i used corel draw X3 to make the vector outline for the hand. I like the pen tool in corel or ilustrator more then the CV or EP curve tool in maya

Creation of Game Day: Step 7

step 8 of 13

here's the final scene, with lighting. the chairs where done from cubes and extruded.

Creation of Game Day: Step 8

step 9 of 13

i want to show some tips and tricks in my SBS. So.. for today, here's how i made the lens blur.

Exported a depth map from Maya

Creation of Game Day: Step 9

step 10 of 13

here's how u compose it in photoshop

Creation of Game Day: Step 10

step 11 of 13

used PS to make the lens blur using Depth Map Channel

Creation of Game Day: Step 11

step 12 of 13

Creation of Game Day: Step 12

step 13 of 13

made some correction with my tablet on the final render in PS

Creation of Game Day: Step 13

Final result

Creation of Game Day: Final Result

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