A Work in Progress: The Mask



This guide was made for entry:
The Mask
In Contest:
second chance


step 1 of 6

Modeling done using basic poly modelling techniques.

ribbons are springs with ffd 3x3x3 modifiers to add some distortion

Creation of The Mask: Step 1

step 2 of 6

texture created in photoshop using source 1

Creation of The Mask: Step 2

step 3 of 6

rendered using default scanline with light tracer and one standard target spotlight

Creation of The Mask: Step 3

step 4 of 6

This is the complete head I modelled (inc. ears which were hard!!)

Creation of The Mask: Step 4

step 5 of 6

Unsmoothed head before symmetry modifier

Creation of The Mask: Step 5

step 6 of 6

start point

Creation of The Mask: Step 6

Final result

Creation of The Mask: Final Result

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