A Work in Progress: gladiator mask



This guide was made for entry:
gladiator mask
In Contest:
masks


step 1 of 32

i started modeling using simple plane shape for fast and smooth work

Creation of gladiator mask: Step 1

step 2 of 32

after that i just extruded it twice and i give it basic shape of gladiator mask

Creation of gladiator mask: Step 2

step 3 of 32

after that i extruded the nose area and i gave shape for eye and deleted polygon of eye area

Creation of gladiator mask: Step 3

step 4 of 32

after that i added some edge loop around eye area and lower side area and i extruded upper eye area and the side area and i added some edge loop to extruded area for sharp and smooth result

Creation of gladiator mask: Step 4

step 5 of 32

i made this with simple cylinder shape for side of the mask

Creation of gladiator mask: Step 5

step 6 of 32

after that i added symmetry modifier to the mask

Creation of gladiator mask: Step 6

step 7 of 32

after that i picked middle line of the mask and i used chamfer tool to split it in 2 edges for making my nose shape sharp

Creation of gladiator mask: Step 7

step 8 of 32

now create a spline for side and copy it to other side

Creation of gladiator mask: Step 8

step 9 of 32

now select side face of the mask and use extrude along spline tool and pick the spline and than that selected face will extrude do this for both side

Creation of gladiator mask: Step 9

step 10 of 32

now add edge loop to corner of that extruded area to make it sharp and smooth

Creation of gladiator mask: Step 10

step 11 of 32

and now modeling work is finished.

Creation of gladiator mask: Step 11

step 12 of 32

Now create a plane for ground and make it larger

Creation of gladiator mask: Step 12

step 13 of 32

Than create a omni light an take down intensity to 0.8 in my scene 0.8 was enough use intensity as require and don't turn on shadow

Creation of gladiator mask: Step 13

step 14 of 32

Now enable mental ray and you can pick any material as you want for mask you can use chrome or metallic paint i used autodesk metallic paint and i changed it color to gray

Creation of gladiator mask: Step 14

step 15 of 32

than i started to create material for ground use any empty material and than click on diffuse and chose bitmap option

Creation of gladiator mask: Step 15

step 16 of 32

than i added 1 ground pic you can see below for my scene i chose tiling to 25*25 set it as your scene require

Creation of gladiator mask: Step 16

step 17 of 32

Now go to the ground material's maps option and click on bump and add the bump pic of the same diffuse map texture and don't forget to set tilling to same as diffuse map

Creation of gladiator mask: Step 17

step 18 of 32

Now turn on specular color option and click on it and chose bitmap

Creation of gladiator mask: Step 18

step 19 of 32

this was my specular map of my diffuse texture and set tilling

Creation of gladiator mask: Step 19

step 20 of 32

Now create a sphere for light setup make it bigger and apply normal modifier to it

Creation of gladiator mask: Step 20

step 21 of 32

Now select any empty material for that sphere and turn on self illumination option and click on the little box beside of it and chose bitmap

Creation of gladiator mask: Step 21

step 22 of 32

chose any hdri file in bitmap option of self illumination map.i used studio setup hdri for my scene. after that chose environment option and than chose spherical environment

Creation of gladiator mask: Step 22

step 23 of 32

Than set a camera and go to render setup and enable final gather and set the quality of it and in common rendering option set the rendering frame as u want i used 2000*2000 size for my render

Creation of gladiator mask: Step 23

step 24 of 32

Now go to renderer option and set sampling quality for final result

Creation of gladiator mask: Step 24

step 25 of 32

This was the render after that setup you can see this render don't have any good shadow

Creation of gladiator mask: Step 25

step 26 of 32

Now we will create ambient occlusion for generating soft shadow for our render to do this go to any empty material and turn on its self illumination color and chose "ambient/reflective occlusion" map for it

Creation of gladiator mask: Step 26

step 27 of 32

After that set the sample as you want i used 64 for my scene and set the max distance as your scene require i used 35 for my scene

Creation of gladiator mask: Step 27

step 28 of 32

Now open render setup and go to processing tab and enable material override option and than drag the ambient occlusion material to the material override and chose instance option and click ok

Creation of gladiator mask: Step 28

step 29 of 32

Now go to same camera view that u rendered final result before and press render and you will get ambient occlusion map than. that was my ambient occlusion render

Creation of gladiator mask: Step 29

step 30 of 32

After that i take my final result and ambient map to photoshop and i set the blending mode to multiply and than i got my final render with nice soft shadow

Creation of gladiator mask: Step 30

step 31 of 32

you can see here difference between both result with ambient occlusion and without it

Creation of gladiator mask: Step 31

step 32 of 32

FINAL RESULT

thanks all for watching :)

Creation of gladiator mask: Step 32

Final result

Creation of gladiator mask: Final Result

LOGIN or REGISTER FOR FREE
to rate this guide and create your own guides.

Votes


uservoted
amrinder
loverboyash
Score:
10