A Work in Progress: Residues of a Player



This guide was made for entry:
Residues of a Player
In Contest:
music mayhem


step 1 of 4

Add a blueprint as backdrop (front and from above) and fit it.

Creation of Residues of a Player: Step 1
sources used for this step:

step 2 of 4

Add basic meshes to start modeling the objects.

Creation of Residues of a Player: Step 2

step 3 of 4

Model your way through the blueprint.
I only modeled as far as I felt comfortable. I didn't plan on rebuilding the model. I wanted to use it as a base.
So I just textured my base and focussed on lights and compositor settings.

Creation of Residues of a Player: Step 3

step 4 of 4

Added compositor settings.

1. DOF: Defocus; Bokeh type: Disk, fstop: 4.51; Maxblur: 0.00; Bthreshold: 1

2. Sharpen: 0.15

3. RGB curves: slight "S" in C, more Highlights in blue, more Darkness in red



Creation of Residues of a Player: Step 4

Final result

Creation of Residues of a Player: Final Result

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