A Work in Progress: Blue Yonder Dead Reckoning



This guide was made for entry:
Blue Yonder Dead Reckoning
In Contest:
personal wonderland


step 1 of 10

This Hubble telescope image is used as an environment map.

Creation of Blue Yonder Dead Reckoning : Step 1
sources used for this step:

step 2 of 10

A plane with MentalRay arch & design water map

Creation of Blue Yonder Dead Reckoning : Step 2

step 3 of 10

Added this pre-made model

Creation of Blue Yonder Dead Reckoning : Step 3
sources used for this step:

step 4 of 10

The moon is a sphere with a moon texture map applied, modifier = UVWMap

Creation of Blue Yonder Dead Reckoning : Step 4
sources used for this step:

step 5 of 10

the icebergs/white mountains are a plane with the displacement modifier set at 100% strength to this is a gradient ramp map is applied

Creation of Blue Yonder Dead Reckoning : Step 5

step 6 of 10

basic setup

Creation of Blue Yonder Dead Reckoning : Step 6

step 7 of 10

post processing curves in Photoshop

Creation of Blue Yonder Dead Reckoning : Step 7

step 8 of 10

shadow/highlight adjustment

Creation of Blue Yonder Dead Reckoning : Step 8

step 9 of 10

levels adjust

Creation of Blue Yonder Dead Reckoning : Step 9

step 10 of 10

more post processing with CS5

Creation of Blue Yonder Dead Reckoning : Step 10

Final result

Creation of Blue Yonder Dead Reckoning : Final Result

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