step 1 of 4
sky is a basic polygonal plane...
a circular curve was edit using contrl vertex , duplicated and scaled, then both curves were selected to choose surfaces - loft to get the choco bowl...
polygonal plane with smooth mesh was subjected to anim-create deformers - non linear - wave to get the liquid in bowl, another poly plane was sculpted for the over flow...
3 duplicated castles are the result for number of extrudes of basic cube, while the roof is basic pyramid...
It was then grouped and assigned with non linear deformers like flare, bend, squash sequentially...
celestial bodies are the nurbs sphere and torus, deformed by accessing ctrl vertex....

step 2 of 4
almost every object has a blin material with varied settings..
almost every obj have their colour file as bump map as well...
all colours are default textures of maya with manipulations...
granite for choco floor, water for choco liquid, grid with fractal as filler colour for choco bowl, grid and ramp as filler colour for front castles and leather for back, crater textr for roofs....

step 3 of 4
new file was assigned and the used paint colour and smear options, finally saving the file...

step 4 of 4

Final result

