Original image

step 1 of 26

step 2 of 26

step 3 of 26
need to be a seperate layer as it overlapse the body.
also, the belly underside area will be masked out.

step 4 of 26

step 5 of 26

step 6 of 26

step 7 of 26

step 8 of 26

step 9 of 26

step 10 of 26
At this point I also made a selection of the forked section and gave it it's own layer.

step 11 of 26

step 12 of 26
Holding ctrl I click on the 'white' layer, and painted it a light yellow colour, placed it above the plastic wrap and set it to colour burn. which gave it a nice honey like colour.

step 13 of 26
Painted in some hard lines with the layer style set on inner shadow with the fill set to 0%, so that it was just the shadow that was seen.
I also added some highlights. and shading under the drips.
I also applied some shading to the tail under the syrup.

step 14 of 26
Decided to differentiate the dragon from the worm so selected the worm layer (ctrl) made a new layer and painted in the selection with a dark blue and set it to Screen @ 40% which gave it its pink and purple colour.
A small round brush made the hole
and a reflection was made by duplicating the layer, flipped it and distorted it accordingly to achieve the reflection you see.

step 15 of 26
1: selection from source
2: duplicate; flip horizontal; line up
3: warp into basic shape
4: using the liquify tool a shape it even further to what the sketch looks like ( I also hade to take another selection white canycane which is shown to carry on the colour pattern)
5: Shading and the eyes added
6: finished reslut of the head

step 16 of 26
1: flat purple (complimentary colour to green) Bottom base layer

step 17 of 26
2: scaled up part of white area from candycane this layer set to around 50% so texture can show through.

step 18 of 26
3: Some pink sky colour at 50% opacity

step 19 of 26
4: Painted a blue colour around the dragon to give it a kind of dark halo this layer was set to a 90% overlay

step 20 of 26
5: some Clouds made with a soft round brush with the brush settings changed to include some scatter and fade. this layer was set to 36%

step 21 of 26

step 22 of 26
1: taking some selections from the source image
2: using the warp tool to transform them into the required shape
3: a highlight section for the top of the mushroom, made from an elliptical selection, with a gradient white to transparent gradient. then using the warp tool, transformed as required.
4: elliptical selection from the source image, then scaled and warped and placed over the head. then the head was selected, inverted and deleted.
5: a colour overlay for the lower part of the mushroom to shrink it back as the shadow falls.
6:an overall shading done with the soft brush.

step 23 of 26
After making a mushroom from the source image, I placed them and changed the Hue and Saturation to different colours to help the image of being a 'candy' world, and full of colour.
I also added some extra grass on top and between them to help blend them in... same thing... using the default grass brush

step 24 of 26
> I shaded the tail behind the apple and added some highlights too with a normal soft round brush.
> added another section of tail (taken from the source image) in the distance to give the impression of scale and length... I added some shading and a fairly large gaussian blur so it didn't become distracting.
> I also added some highlights on the dragons neck, and a ribbing around the belly to body section using the pen tool and stroke, one white, one black and nudging them apart slightly.

step 25 of 26
REFLECTIONS and apple details
1: a selection for the stork made with the pen tool. made from the source image.
2: some shading for the dip area in the apple normal brush
3: A highlight section for the top of the apple, made using the pen tool and lowering the opacity.
4: using the pen tool I made a selection of what could be passed as a reflection of the grass and filled it with the same coloured green as the grass. ctrl and clicked on the apple layer thumb, inverte the selection and deleted the excess of the colour.
*next I added the blue mushroom by duplicating it, scaling it down and using the bloat tool in Liquify to give some distortion.
the same process for the red mushroom... deleting where appropriate. To finish this set of reflections off, I merged the layers, and set it to screen at 18%
5: some simple shading

step 26 of 26
I added another hill in the background with another mushroom, just to show some scenery.
And I added the shadow across the grass using an elliptical selection with a dark green fill, and the pen tool to draw a path for the tail section, both then had a gaussian blur applied.
additionally I went back and I made some final adjustments, some extra highlights and shading, and also a colour correction to the syrup to try make it more 'real'

Final result

