A Work in Progress: D(n)ice game



This guide was made for entry:
D(n)ice game
In Contest:
snake eyes


step 1 of 5

used basic polygon models like cube, cylinder and transform, scale tools to create models... bevel tool to smoothen the edges of cube...

Creation of D(n)ice game: Step 1

step 2 of 5

mostly used mental ray materials within the maya, like di-electric for pawns, pong for wall and floor, dgs for table stand, mia-x for table and furniture... and adjusted the ctrl variables...

Creation of D(n)ice game: Step 2

step 3 of 5

used the floor and wall texture from within maya i.e checkered txt, polka txt and noise txt.... the txt for board, furniture and dice was chopped in ps... the saturated ps file was used as bump map...

Creation of D(n)ice game: Step 3

step 4 of 5

used a main (point) light, a soft light(point lt) and back(area lt) light...
rendered with customs setting with mental ray render... raytracing and global illuminations tabs were ticked on...

Creation of D(n)ice game: Step 4

step 5 of 5

used ps and adjusted the level to increase the brightness a bit...

Creation of D(n)ice game: Step 5

Final result

Creation of D(n)ice game: Final Result

LOGIN or REGISTER FOR FREE
to rate this guide and create your own guides.