A Work in Progress: A mecha character...



This guide was made for entry:
A mecha character...
In Contest:
game characters


step 1 of 20

First made basic guide... Basically mech doesn't follow human proportion, but I wanted to make this mech in human proportion...

Creation of A mecha character...: Step 1

step 2 of 20

Now drawing a rough sketch of the mech... Nothing special at this point...

Also I alway keep the layer below my current working layer at 50% opacity so the lines aren't dark and I can easily use them as guides...

Creation of A mecha character...: Step 2

step 3 of 20

Now adding more details to the sketch...

Creation of A mecha character...: Step 3

step 4 of 20

Here I wanted to add wings to the mech... But then I thought "Angels???"... Too cliche... Dropped the idea...

Creation of A mecha character...: Step 4

step 5 of 20

Almost finished... Adding and erasing as needed...

Creation of A mecha character...: Step 5

step 6 of 20

Now tracing with the pen tool and stroking with a 2 px 100% opacity 100% hard brush...

I get this...

Creation of A mecha character...: Step 6

step 7 of 20

Now I divided the mech into four parts... Base armor, joints, armor plating and helmet & breastplate...

And I filled it with colors as show in the ss...

Creation of A mecha character...: Step 7

step 8 of 20

Now I made a hue/sat adj. layer and clipped it with the base armor... The setting were sat +25/ light -29...

Then I filled the mask with black to make the hue/sat effect invisible... Now using a 20 px soft 40% opcaity brush started shading... Also using smudge tool...

Likewise made 3 more shading layer light, lighter and darker...

Creation of A mecha character...: Step 8

step 9 of 20

Now I duplicated each shading layer once to darken or lighten it more... Here is the layout for the base armor...

Creation of A mecha character...: Step 9

step 10 of 20

Joint shading layout...

Creation of A mecha character...: Step 10

step 11 of 20

Armor plating shading layout...

Creation of A mecha character...: Step 11

step 12 of 20

Helmet & breast plate shading layout...

Creation of A mecha character...: Step 12

step 13 of 20

Now adding the sky background, resizing it and duplicating it 3 times... Setting the 2 duplicates to multiply and flattening it...

Creation of A mecha character...: Step 13

step 14 of 20

Now colorizing it to get a reddish( or pinkish) color...

Creation of A mecha character...: Step 14

step 15 of 20

Adding a photo filter... I dunno why I added it...

Creation of A mecha character...: Step 15

step 16 of 20

Now adding the metal texture independently to base armor, joint, armor plating and breastplate...

Creation of A mecha character...: Step 16

step 17 of 20

Now adding indecent light with a 40% opacity soft brush of color red with layer set to overlay and giving a little motion blur...

Creation of A mecha character...: Step 17

step 18 of 20

Now adding fire with yellow and orange color brush and the smudge tool...

Creation of A mecha character...: Step 18

step 19 of 20

Now adding some yellow highlights around the jet burst...

Creation of A mecha character...: Step 19

step 20 of 20

Lastly added glow to her visor...

Creation of A mecha character...: Step 20

Final result

Creation of A mecha character...: Final Result

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