step 1 of 8
Modelling the head shape from a box.
step 2 of 8
Modeling the nose, mouth, eyes.
step 3 of 8
geometrical tools necessary to model at the sub-level with vertices, edges and polygons.
step 4 of 8
settings for hair modifier , I'm not the best hair stylist :)
step 5 of 8
Final wire render with simmetry and turbo meshsmooth modifiers applied.
step 7 of 8
Actually Jack-one-eye-serial-killer is my preferred but I didn't want to scare our good friend and commentor GolemAura :)