A Work in Progress: Master of disguise



This guide was made for entry:
Master of disguise
In Contest:
game characters


step 1 of 8

Modelling the head shape from a box.

Creation of Master of disguise: Step 1

step 2 of 8

Modeling the nose, mouth, eyes.

Creation of Master of disguise: Step 2

step 3 of 8

geometrical tools necessary to model at the sub-level with vertices, edges and polygons.

Creation of Master of disguise: Step 3

step 4 of 8

settings for hair modifier , I'm not the best hair stylist :)

Creation of Master of disguise: Step 4

step 5 of 8

Final wire render with simmetry and turbo meshsmooth modifiers applied.

Creation of Master of disguise: Step 5

step 6 of 8

Creation of Master of disguise: Step 6

step 7 of 8

Actually Jack-one-eye-serial-killer is my preferred but I didn't want to scare our good friend and commentor GolemAura :)

Creation of Master of disguise: Step 7

step 8 of 8

Creation of Master of disguise: Step 8

Final result

Creation of Master of disguise: Final Result

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