step 1 of 33
Initial selections from source image using pen tool.
step 3 of 33
Added helmet on top of head.

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step 4 of 33
Body and neck reconstruction.
You can see a colored final result as well.
step 5 of 33
Added bottom part of body and neck.

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step 7 of 33
Adding elements in different shapes.
Also removed backround from initial girl image which I didn't need (using a layers mask)

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step 9 of 33
Other elements and joints.
step 10 of 33
Adding elements, joints and nose.

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step 11 of 33
Construction of the "see through" mask for eyes and mouth.
step 12 of 33
Added the mask on top of the eyes and mouth.

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step 13 of 33
Construction of the "alien" looking hair.
step 14 of 33
Added the "hair".

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step 15 of 33
Added more hair in front of helmet to cover edges which I didn't like very much. Used the first shape that I have created using warp, copy/paste multiple times, resizing, flipping and repositioning.

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step 17 of 33
Added hands.

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step 18 of 33
Added backround and a gradient layer on top (from green to yellow).

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step 19 of 33
Brain construction.
Used a PNG file, warped and resized it.

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step 20 of 33
Added brain and colored helmet (hue/saturation). Also added some glow to it using outer glow and different layers with screen blending mode and a lowered opacity.

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step 21 of 33
Started to color different elements (hue/saturation) and used the burn tool along the way for shadows.

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step 22 of 33
Colored eyes and mouth mask.

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step 23 of 33
Colored body and face.

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step 24 of 33
Colored the rest of elements.

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step 25 of 33
Colored hands.

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step 26 of 33
Added flares and light beams, blending mode screen, lowered opacity.

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step 27 of 33
Flattened image, darkened some areas (burn tool), duplicated layer and added gaussian blur (multiply, 51% opacity)

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step 28 of 33
A series of effects:
bm - stands for blending mode;
op - stands for opacity;
1. High pass filter (for better definition): bm overlay, 60% op;
2. Vignette: bm overlay, 34% op;
3. Gradient map adjustment layer for coloring (green to yellow): bm luminosity, 78% op;
4. Selective color adjustment layer;
5. Two channel mixer adjustment layers: bm luminosity; one layer with 100% op, second one with 57% op;

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step 29 of 33
A different gradient map adjustment layer (from brown to green) to calm down the green tones by using brown: bm color, 46% op.

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step 30 of 33
Duplicate layer, desaturate, changed bm to multiply and lowered opacity to 46%.
This is a good method to make shadows and highlights really stand out.

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step 31 of 33
Finally last step:
1. Added more lens flare on the helmet, right underneath the brains.
2. Added some highlights on hair and elements using a soft yellow brush. Added gaussian blur to them and changed bm to soft light.
3. Added a grunge texture: bm overlay, 25% op.

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step 32 of 33
Note to Katanaz on deviant art for source 1 and 6.
step 33 of 33
Note to Superior Stock on Deviantart for source 2.
Comments
You.. are.. amazing...
(2 years and 306 days ago)