There's no top to the cylinder head, handlebars are too long & fat... Reply »
(2 years and 321 days ago)
Photoshop, 3 DS Max
Render with V-Ray
No external source. Merry-go-round was re-create from scratches in 3D. Mapping with pieces from original source. (2 years and 277 days ago)
The 3D chrome version of Harley Davidson model 1914.
Made from scratches upon a reference photo from The Blueprints. com, see SBS. (2 years and 321 days ago)
While not specific to the artwork - i dont get how the front forks attach to the wheel? Doesnt look like it would work to me?? About the image, if your light source is what we are seeing then the shadow is on the wrong side? But I see a wall maybe? and a reflection? If thats the case might shadows be coming forward too?? While on the shadow - it needs to be pushed further back I think?I can see the shadow under the wheels... Reply »
Really nice work, I know nothing about motorbikes or 3D programs either
I really like how you showed your 3D bike from different angles in your sbs, and I would love it if could add a little bit of explanation to your sbs, that would really help us people who have never used 3D programs to understand a bit more
... (please
) Reply »
I would have like to see some texture placed on the "floor" of the gradient Reply »
Thanks for comments.CMYK, agree, modified, thanks. Handlebar still need work, IMO Harley Davidson celebrity is 90% given by this cursed shape. GolemAura, mathematics, geometry...yes, if I dont became crazy I' ll became a new Mondrian
Akassa, bike is the ancestor of motorcycle. Cain, see new step 16, look better but cover the deficiency of model and I want critic comments about the modelling.Geopankharichal, step 15 is my preferred too, I was scarred by too much originality
Reply »
Animmax, I used a C-plane, normal for studio effects. To be on theme added reflexive material, see new step 17. Agree with front fork attach, need work. Madamemonty, usually I explain in SBS a part of 3D work made for every entry but peoples are not very interested and I was a little disappointed. For me is a great pleasure to explain what is work with 3ds Max, maybe I'll make a topic on Forum. For the moment something very, very schematic on steps 18-21. Reply »
Please, don't tell me this is not a maze. After two bottles of Cabernet Sauvignon everything look like a maze ;)
3DS max (2 years and 311 days ago)
very nice work. I think we need a seperate section for 3D Imaging contests. Reply »
Thanks for comments.Richie M B, you're a real connaisseur
, fixed. CMYK, for me the word ”spleen”came only from Baudelaire's beautiful poem, I'm sure you knew it. Gopankharichal, segregation is not a solution. And after separating 3d from PS what next ? separate mouse from tablet ? PS 7 from CS4 ? 3DS max from Poser ? And so on... Reply »
(2 years and 324 days ago)
Thanks for comments.. LKY, for the moment I work on a very small laptop, CPU is weak, can not afford to make tests with ray samples, see you on next entries, Reply »
3DS Max. Render with V-Ray.
Sky is from CG textures, thanks.
Extract from PXL rules:
UPDATED 08/2009): Recreating a source image from scratch in a 3D program is allowed, but it's required to post a step by step guide. It is always safest to post each action you did in your step by step guide, no matter what program you use. (2 years and 163 days ago)
I like it. I'm not sure if the right tower should be leanjing like that but still a very good entry. Reply »
Thanks for comments. wlado, reduce the blur. camera angle is set to match as much as possible the source.jawshoewhah, i'm not sure if my tower will stay vertical in real life
.floor shapes look simples but actually are very sophisticated Reply »
Made from scratches with 3DS Max.
Render with Mental Ray
Thanks to anowen.
Thanks to fairy angel from Stock.xchange for the wedding photo. He/she was notified.
Wood and blanket texture from CG Texture, thanks. (2 years and 247 days ago)
Funny one! Well done too! I like that you don't have the incline too steep, but just steep enough too be practically harmful. The crooked picture is great too...so when this couple is struggling to lay in bed...when they look up...their pic is nice and straight....same humor with light fixtures...really funny.
Reply »
Very nice work. I noticed a couple things you might keep in mind for future reference. The bump map on the wall is set a bit too high. Rendering out an occlusion pass would also help a bit locking the bed to the floor and give you some really nice detail in the corner areas. Overall looking very good! Reply »
3DS Max
Default scanline render
Wall and floor textures from CG Textures, thanks. (2 years and 252 days ago)
Thanks for comments, especial for critic comments. Made pipes color darker. Took me some time to make rusty maps for urinals. Reply »
Great humor Author
Great idea
The bottom drains are too clean? Crust them up a bit to match the rest of the room. just a thought Reply »
Hope the instructional intention of these candies is obvious. Worried only if children begin to eat the real tooth brushes, LOL.
Edit. According to Pixelkid suggestion and to contest goal added a package.
Thanks to Garry Manning and his adorable son.
3DS max
(2 years and 309 days ago)
Thanks for comments.Solaris, hope will be a long peace with 3d max.GolemAura, above irony is self-irony. Ponti, deal,50% -50% its OK ? Pixelkid, thanks, see edit.But pls notice that is not fair for a non-english speaker to compete on a marketing slogan with english speakers. Thats why I avoid at first moment the packaging. Reply »
the idea is great, the packaging not so much... you did a great job on 3Ds Max to create the toothbrush, but such a nice work deserves a better packaging... the type is not the best, as well as the color combination, and the size is deeply wrong... you should work on the package because you have a nice idea in here
Reply »
OK guys, ready to make a joint-venture with you
. Mike, thanks, modified, I have done my best but not enough.Not because of geometry but cause of lights management scene. From the begginning I create the illumination for small objects. a big reflectant object change everything. Humanly speaking have not the patience at this moment to recalculate all settings and made all long trial renders.Thanks again. Reply »
Never knew how those glass balls of my childhood are made.
3DS max, snowflakes with a soft brush from PS. (2 years and 301 days ago)
Thanks, Golem, I've reduce the glass index of refraction and now the white polygon look better. But now is something strange with the ball, give vertigo if you look intense. Still read Sir Isaac Newton' s Optick. I shall let you know the result.
Reply »
Made from scratches, no presets used.
Island topology, sea and sky made with Bryce.
Objects geometry create with 3 DS max.
Final retouch and propeller spinning, LOL, made in Photoshop.
Final render with Bryce, normal antialiasing. (2 years and 290 days ago)
i like the image but i think the image needs to be more steam-punky! the balloon is just not gettin it for me Reply »
Agree, should be more infomed about steam punk.CMYK, the ramp is fixed on the ground and the upper bottom is sustain by an extramagneticatomic superforce LOL, just fantasy. Reply »
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This is Awsome really cool idea! and work! Reply »
(2 years and 277 days ago)
This is flippin amazing. Well done!! Reply »
(2 years and 277 days ago)
Really well rendered and i like the fact the mapping is from the source.. good job and good luck! Reply »
(2 years and 277 days ago)
very well done and a lot of fun.. good luck author.. great concept Reply »
(2 years and 277 days ago)
wow omg/1 thos is awesome! Reply »
(2 years and 277 days ago)
very creative, Reply »
(2 years and 277 days ago)
gr8 3d work....in love with this.... Reply »
(2 years and 277 days ago)
Thanks for comments. Have to be honest. Idea for this entry was pure hasard. I worked three days to build the carousel and dont know what to do with it. Making final retouchs I selected by mistake the upper part of carousel and rotate. The rest was easy. Reply »
(2 years and 276 days ago)
shadows and lighting is good but textures need to be improved, you can use uvw mapping to solve that problem, good luck
Reply »
(2 years and 276 days ago)
Brilliant idea Reply »
(2 years and 275 days ago)
I have just noticed some of the textures need straightening. The perspective on them is wrong. Reply »
(2 years and 275 days ago)
Cooooooool! Reply »
(2 years and 274 days ago)
very nice idea and great work , GL
Reply »
(2 years and 273 days ago)
this shudda won!!! Reply »
(2 years and 268 days ago)