3D Pictures: Modeling



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My Face Contraction - created by rahul.savalia26


My Face Contraction
Favs: 0SBS: 15Hi-resRank: 2/2Score: 68.4% (34)35414 views

My self face building or under contraction site concept. (5 years and 2272 days ago)

avatar Chrys Rizzo

Just great

author says:

thank you dear..

(5 years and 2271 days ago)


avatar Cino
Cino says:

Are the workers made by your self?

altoxis says:

Those workers are from sketchup models done by MAX GRÃœTER :

"http://sketchup.google.com/3dwarehouse/details?mid=9033cd8d647e94e06dd2e8d76b824fe0"

"http://sketchup.google.com/3dwarehouse/details?mid=f789a572a072fbba7cd0089810558a3e"

"http://sketchup.google.com/3dwarehouse/details?mid=ec13680eed9b50a45d30cc039a805e5a"

(5 years and 2270 days ago)


author says:

yupp i modeled it with reference of 3d library.
it was created in 2011 when i'm studying 3ds max. sketchup was not born at dt time. thank you.

(5 years and 2270 days ago)


no avatar
altoxis says:

I think those workers are free to use,however you should give your sources in description.
Good concept anyway! GL

author says:

thank you.

(5 years and 2270 days ago)


no avatar

I love the concept. It's a great way to visualize 3d graphics and an excellent idea for a self portrait.
The cleanliness and perfect symmetry of the face, even though it is still under construction, makes me more aware of the fact that it is a digital face and that the right half is just a mirror duplication of the right half. To make the face fit in with the workers I would have the face be asymmetrical. Perhaps one half has more or some areas are more complete/detailed so that it looks like it's currently being affected by the workers. Great work.

PS: (Sketchup was first released in the 2000, and Grüter's models were uploaded in 2009) Share sources in your description. I know you weren't trying to, but it can look like you're trying to take credit for other's work. Good luck!

author says:

thank you so much dear.
i always work with references wile working on a modeling.
but i do not put other's work on it.
if i find any model i just redraw it to make it perfect by changing little things on it.

Thank you again..

(5 years and 2268 days ago)


author says:

i do work in only 3ds max & Maya so no idea of sketchup at all. but when i referred above links, i found it. but it now helps me to make my modeling perfect.
At a time i'm making some new redraw of a chinese girl from sketchup file.

(5 years and 2268 days ago)


avatar Chuck
Chuck says:

Congrats on a nice Job!

author says:

Thank You

(5 years and 2261 days ago)


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Spline modeling - created by semereff


Spline modeling
Favs: 0SBS: 16Hi-resRank: 2/2Score: 62.3% (30)8545 views

Spline modeling Horn
For the modeling i used spline modeling, finally i converted to editable poly. (5 years and 2573 days ago)

no avatar
usidda says:

I Like this kind of reandering clean and smooth

author says:

thanks dude for ur comment.

(5 years and 2571 days ago)


author says:

thanks dude for ur comment.

avatar MossyB
MossyB says:

The horn on the left of the skull on the right appears to lose its curvature, and shows a "flattened" contour.

This also would have been a bit more impressive with either a surface texture, or a more interesting background.

But a nice effort none the less.

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The Junction Tavern - created by dilsedosty


The Junction Tavern
Favs: 0SBS: 23Hi-resRank: 2/2Score: 63.8% (30)15855 views

all the objects are made up with spline.
reference link shown below
http://ericcartman.cgsociety.org/gallery/167894/ (5 years and 2574 days ago)

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