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This is not a step by step tutorial. We will summarize the workflow we used for one of our characters with lots of images and some print-screens directly from the applications used ( maya, MUDBOX, photoshop etc ...), also in the end we will provide some info about tangent space normal maps so you could think of this tutorial as mainly normal mapping related stuff.
submitted: 5 years and 3813 days ago
Hello guys and welcome to the last part of the Understanding Lights In Maya tutorial. In this tutorial we will light up a interior scene which should help you understand how lights works and how to setup lights to illuminate any interior scenes.
Ok, let's start working!
submitted: 5 years and 3891 days ago
Hello everybody and welcome to the Understanding Lights in Maya tutorials. In these tutorials we will explore Maya's default light options for every and each light in the list, this tutorials could be in 4 parts including exercise tutorial in the end of these tutorials. After reading these tutorials you will have enough knowledge about every and each light in Maya.
submitted: 5 years and 3891 days ago
We have used Maya 8.0 for the modeling (polygonal) and Mental Ray for the rendering. The lighting is given by an HDRI probe and two lights. Background and depth of field are rendered within Maya. There is no postwork, only an accentuation of the contrast in Photoshop used to create the textures.
submitted: 5 years and 3891 days ago