Tutorials from en.wikibooks.org (page 7)



en.wikibooks.org has 114 tutorials published on pxleyes...

61 - Basic Animation - Screen Layout - Blender Tutorial

Basic Animation - Screen Layout in Blender.


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62 - Stamping - Blender Tutorial

Stamping in Blender is a rendering option. A stamp on a render can prevent that render from being lost, keeping your project organized, and keeping your files organized.


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63 - Oversampling - Blender Tutorial

OSA stands for oversampling, also known as anti-aliasing. It prevents "jaggies," or "aliasing" as it's called.


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64 - Output Format Options - Blender Tutorial

Output Format Options in Blender.


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65 - Faked Global Illumination with Internal - Blender Tutorial

This tutorial will teach you how to use blender to create faked Global Illumination (here forth called "GI").


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66 - Adding Lamps - Blender Tutorial

You can quickly add several different types of lights to your blender scene. And we will show you how.


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67 - Make Realistic Eyes - Blender Tutorial

This tutorial will teach you how to effectively utilize textures and materials in Blender to create realistic eyes for characters.


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68 - UV Map - Basics - Blender Tutorial

In case you're wondering, UV mapping stands for the technique used to "wrap" a 2D image texture onto a 3D mesh. "U" and "V" are the name of the axes of a plane, since "X", "Y" and "Z" are used for the coordinates in the 3D space.


submitted: 5 years and 3854 days ago


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69 - Creating Pixar-Looking Eyes - Blender Tutorial

The goal of this tutorial is to make a Pixar-looking eye. One of the main reasons that Pixar's characters really convey life is in their eyes. They have depth, you can see how the eye not only shines but it "collects" light. You may think that you can't achieve this effect without raytracing but you're wrong. The secret of this depth is in the modelling of the eye. Let's see how it works!


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70 - Basic Carpet Texture - Blender Tutorial

Contents: * 1 Goal * 2 The Basic Material and Shader Settings * 3 Cloud Texture 1 * 4 Cloud Texture 2 * 5 The Final Cloud Texture * 6 The Last Texture


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