Tutorials from en.wikibooks.org (page 2)



en.wikibooks.org has 114 tutorials published on pxleyes...

11 - Creating a Jewel - Blender Tutorial

In this tutorial we will create a jewel in Blender. It is fairly simple.


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12 - Creating Moving Menus - Blender Tutorial

In this section, you are going to learn a variety of ways to make menus with motions. These menus can be used in more ways than the simple pop-Up menus, such as in-game if you need to select something you can use this to bring up a menu smoothly. In this section there is heavy use of Properties, "Property" Logic Blocks, and especially IPO usage. When you do it once, it will be very much easier to do it again.


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13 - Creating Pop-Up Menus - Blender Tutorial

In this tutorial, we will be making a Title Screen and a Main Menu Screen to come from that Title Screen. While most people hardly pay attention to these areas on a real video game, they do make the game seem much better to play, and gives the player a certain choice of what they can do before they play the game. Before beginning this, make sure you familiarize yourself with several logic sensors and actuators, such as "Scene" and "Property", as they will heavily be relied upon. It is also best if you have several Pictures ready to use for your game or are ready for additional functions with certain programs (a Word Processor Program and Image Editing Program [that has a transparency setting] can help move along your game.)


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14 - Working example: Cutting Through Steel - Blender Tutorial

This tutorial has been created with Blender v2.48a. In order to simulate a laser beam which is cutting through a steel plate, we have in Blender (at least) two possibilities. Let's see what they are.


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15 - Piston, Rod and Flywheel - Blender Tutorial

A setup like that shown in Image 1 is e.g. typical for a steam engine. It is surprisingly difficult to animate this setup, because one has to translate a rotating movement (of the Flywheel) to a horizontal movement (of the Piston). This alone wouldn't be too difficult, but the Rod has to stay attached to the Piston. The shown setup uses three empties and two armatures, each with two bones.


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16 - Non-Linear Animation - Blender Tutorial

This page assumes the reader to understand the IPO window and the Action Editor window, as well as rigging a character with an armature object. This tutorial will make little sense without this previous knowledge.


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17 - Constraints: The IK Solver - Blender Tutorial

The IK solver constraint is a wonderful tool for all animators. IK stand for "Inverse Kinematic" and is the opposite of FK (Forward Kinematic).


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18 - Constraints: Track-To - Blender Tutorial

The Track-To constraint lets you influence the Rotation of the constrained object by making it track a target with one of the constrained object's axis.


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19 - Copy Rotation - Blender Tutorial

This constraint copies the rotation of the target. As simple as that. It can be an object or a bone.


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20 - Copy Location - Blender Tutorial

The Copy Location constraint does as the name states: it will copy the location of the target to the source (constrained object). Less Influence will drag the constrained object less and less to the target. If it's an armature, a new field will appear to let you tell which bone will be the target. Don't forget TABKEY completion while writing the name of your object/bone! You can tell Blender to work only on the selected axis. Many uses are possible :)


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