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With the inclusion of the new V4.2 Male Morphs, Victoria can now explore her masculine side. But whatever can Victor wear? The good news is that with a little work, Victor can wear a lot of Michael 3's hand-me downs. This tutorial will show you how to adapt M3 clothing, using only DAZ Studio.
submitted: 5 years and 3810 days ago
There are literally thousands of excellent DAZ Studio and Poser freebies available, but getting them to actually show up in the “Load†section of DAZ Studio can be daunting to a newcomer. This tutorial will show you how to actually SEE third party downloads in DAZ Studio's Load screen and access them without importing, even if they lack a readme or premade runtime.
submitted: 5 years and 3810 days ago
This tutorial teaches how to make stereoscopic renders of 3D scenes using a new tool, the Stereoscopic Camera. This tool is attached to this tutorial as a DAZ Studio scene. The tutorial also teaches basic rules for stereoscopic photography composition. The creation of stereoscopic image consists of two steps: two renders of the scene in DAZ Studio and image registration/cropping using external software. The image can be viewed on any monitor using standard red/cyan eyewear.
submitted: 5 years and 3810 days ago
If you’re making your own simple props by exporting OBJs, you might have a hard time positioning them. Maybe you want your figure to have matching bracelets on each wrist, and you have the left one in the perfect position, but you just can’t get the right one into position. Or you’ve made a custom cat ear prop for a half-human, half-beast character and gotten one ear into position, but the other ear isn’t cooperating.
This tutorial will help you put non-smart-propped props in matching positions on either side of a figure.
submitted: 5 years and 3810 days ago
With a little bit of tinkering, DAZ Studio is capable of a great many thing, many of them quite simply and easily done. We are going to show you a method of making basic velvet shader presets using only the DAZ Studio Default Shader Presets. The effect will resemble that of a deep, rich velvet. We're going to use the dzSkin shader because it provides an option for Subsurface Scattering (SSS), and that's what is going to help me mimic the look of velvet.
submitted: 5 years and 3810 days ago