Tutorials from blender3dclub.com (page 1)



blender3dclub.com has 5 tutorials published on pxleyes...

1 - Low Poly Pistol - Blender Tutorial

Depending on how detailed you want your model will kind of dictate how far you have to go on the UV Mapping. If your model is mostly just a front and back, like the sword, you can get a way with the way we did the sword model. If it's more 3 dimensional, like a pistol, animal, etc. You'll have to do some more work.


submitted: 5 years and 3850 days ago


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2 - Physical Constraints - Blender Tutorial

Physical Constraints. What can you do with those? What good are they? Sounds technical. We've been eager to try them out ever since we saw that 'rag-doll' demo. The things you can do with it are just about endless. A swinging sign outside your tavern, a morning star. Just use your imagination.


submitted: 5 years and 3850 days ago


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3 - Grass from Particles and Weight Painting - Blender Tutorial

Here's a technique we use to make some nice looking grass for ground cover. You could apply this technique to other applications as well.


submitted: 5 years and 3850 days ago


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4 - UV Mapping - Basics - Blender Tutorial

Creating a successful UV map usually stems from using a variety of techniques to achieve the finish results. There are several methods available to you of unwrapping a mesh. The unwrapping option you choose will affect the currently selected faces.


submitted: 5 years and 3850 days ago


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5 - Modeling Sponge Bob - Blender Tutorial

Here's a tutorial we made using a slightly different format. It's designed for an intermediate user looking for ideas on how to go about modeling something. As we created this model, we took lots of screen captures with the idea that we would create a tutorial with lots of reference photos and fewer words.


submitted: 5 years and 3850 days ago


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