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Depending on how detailed you want your model will kind of dictate how far you have to go on the UV Mapping. If your model is mostly just a front and back, like the sword, you can get a way with the way we did the sword model.
If it's more 3 dimensional, like a pistol, animal, etc. You'll have to do some more work.
submitted: 5 years and 3850 days ago
Physical Constraints. What can you do with those? What good are they? Sounds technical.
We've been eager to try them out ever since we saw that 'rag-doll' demo. The things you can do with it are just about endless. A swinging sign outside your tavern, a morning star. Just use your imagination.
submitted: 5 years and 3850 days ago
Here's a tutorial we made using a slightly different format. It's designed for an intermediate user looking for ideas on how to go about modeling something. As we created this model, we took lots of screen captures with the idea that we would create a tutorial with lots of reference photos and fewer words.
submitted: 5 years and 3850 days ago