Using ZBrush, Silo and Photoshop Olli Sorjonen creates this slightly stylised UN soldier of the not-so-distant future.submitted: 5 years and 3475 days ago
Sascha Henrichs brings us another great 3ds Max tutorial this week, where we look at using Patch grids to model dunes.submitted: 5 years and 3475 days ago
Building a car from the first to last bolt, Luis Nieves explains the process of creating his "Ford GT-40 in Vegas" image. Maya, mental ray and After Effects are all used.submitted: 5 years and 3479 days ago
In this excellent pair of video tutorials, Sascha Henrichs demonstrates how to use 3ds Max to model, map and paint a realistic stone.submitted: 5 years and 3479 days ago
Anto Juricic aka Grapix explains the creation of his image "Starfleet Officer" that was produced using ZBrush, 3D-Coat and Modo.submitted: 5 years and 3497 days ago
In this making of Character Modeller Nicolas Collings guides us through his tribute to a true comic book hero "Wolverine."submitted: 5 years and 3497 days ago
Using Maya, Photoshop and Mental Ray Aleksandar Jovanovic explains how he created his image "Night of May 6th".submitted: 5 years and 3497 days ago
The Making Of Annie - advanced 3DS Max tutorial (project overview).submitted: 5 years and 3497 days ago
Creating & Texturing A Football / Soccer Ball Using 3DSMax - advanced level tutorial. submitted: 5 years and 3497 days ago
Ivan Rojo and Eugenio Garcia Villarreal explain how they used Maya, Lightwave and Photoshop to create their "Engine Room 4" image.submitted: 5 years and 3502 days ago