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The scene behind this tutorial is based around an industrial facility of some description, possibly a water treatment plant or pumping station. The design was inspired by numerous images of sewers, dams, storm drains and other manmade environments.
The objective was to age a relatively clean scene by adding Dirt maps and generally make everything look a little older and more dilapidated. The three main components that compose the bulk of the environment and which will form the focus of the tutorial are the wall, pipe work and foreground cabin.
Software Used:
3DS Max, Photoshop and Mental Ray
submitted: 5 years and 3276 days ago
LOD, for those who are unfamiliar with this term, means “Level of Detailsâ€. To explain in simple words, it is the idea that the farther away the camera is, the more simplified the geometry will be.
In our case the proposal is to have a LOD subdivision. Then we can conclude that the farther away the camera stays, the less subdivisions will be applied to the geometry. The advantage of using this technique is it makes the scene lighter to render, optimizing the number of used polygons.
submitted: 5 years and 3278 days ago