Tutorials from 3dtotal.com (page 16)



3dtotal.com has 420 tutorials published on pxleyes...

151 - Making of Yuriy Mazurkin's "Dancing Genie" image - Photoshop Tutorial

Drawing inspiration from Arabian Nights, Yuriy Mazurkin turned a beautiful belly dancer into a mystical genie using Photoshop and Painter X.


submitted: 5 years and 3267 days ago


152 - Making of 'Monster Face' - Photoshop Tutorial

Taking a break from a busy work schedule, Ivan Kashubo wanted to create something fun and ended up producing this excellent monster portrait in Photoshop.


submitted: 5 years and 3267 days ago


153 - Making of Mohammed Abdullah's "Breakfast Wars" image - Photoshop Tutorial

Ever wondered who would win in a fight between a toaster and a juicer? No me neither! Mohammed Abdullah explores the idea here with creation of his image "Breakfast Wars".


submitted: 5 years and 3275 days ago


154 - Making of Min Hyuk Yum's "Shroom Valley" image - Photoshop Tutorial

Min Hyuk Yum explains the creation process of this fantastic Photoshop fantasy digital painting "Shroom Valley".


submitted: 5 years and 3276 days ago


155 - Making of Wanchana Intrasombat's "To The Waterfall" image - Photoshop Tutorial

Working from a doodle he had done in his spare time see how Wanchana Intrasombat uses Photoshop to turn it into this wonderful digital painting.


submitted: 5 years and 3276 days ago


156 - Making of Andrew Berends's "Beacon Tower" image - Photoshop Tutorial

Checkout this 3DTotal making of by Andrew Berends where he explains the creation of his Photoshop digital painting "Beacon Tower".


submitted: 5 years and 3276 days ago


157 - Making of Wesclei Barbosa's 'Satyr Statue' image - ZBrush Tutorial

Inspired by the awesome art of the God of War trilogy, Wesclei Barbosa tried his hand at creating the statue of a mythical Satyr.


submitted: 5 years and 3276 days ago


0 comment(s) | view tutorial | Views: 246

158 - Texturing Image Breakdown: Squatters - 3DS-Max Tutorial

The scene behind this tutorial is based around an industrial facility of some description, possibly a water treatment plant or pumping station. The design was inspired by numerous images of sewers, dams, storm drains and other manmade environments. The objective was to age a relatively clean scene by adding Dirt maps and generally make everything look a little older and more dilapidated. The three main components that compose the bulk of the environment and which will form the focus of the tutorial are the wall, pipe work and foreground cabin. Software Used: 3DS Max, Photoshop and Mental Ray


submitted: 5 years and 3276 days ago


0 comment(s) | view tutorial | Views: 569

159 - 3D LOD Subdivision - 3DS-Max Tutorial

LOD, for those who are unfamiliar with this term, means “Level of Details”. To explain in simple words, it is the idea that the farther away the camera is, the more simplified the geometry will be. In our case the proposal is to have a LOD subdivision. Then we can conclude that the farther away the camera stays, the less subdivisions will be applied to the geometry. The advantage of using this technique is it makes the scene lighter to render, optimizing the number of used polygons.


submitted: 5 years and 3278 days ago


0 comment(s) | view tutorial | Views: 379

160 - Making of Yap Kun Rong's "Cave Dwellers" image - Photoshop Tutorial

Yap Kun Rong uses Photoshop here to create this wonderful atmospheric digital painting "Cave Dwellers"


submitted: 5 years and 3281 days ago