Original source is from this contest: http://www.pxleyes.com/photoshop-contest/18348/cheeseburger.html
Sketched out dragon. Filled with gray tones using paint tool and smudge brush.
Once the base for the dragon was done I cut out the seed from the Hamburger and used it to build the scales.
1. Use warp tool and Puppet warp to fit it onto the dragon drawing
2. Colour of the scales was achieved by inverting the â€œseedâ€ layers to get the Blue.
3. Once dragon scales were complete the Seed layers merged and then Merged layer was set on Hard Light Blend Mode over grayscale drawing.
NOTE: Final colour was achieved with various Adjustment layers. See Step 10 for settings used.
Using the Cheese from the hamburger I made the Chest cladding. Mostly cut, paste and blending using layer mask.
Using the same seed I covered the Face "bones" and horns. Again, warping, puppet warp and blending with layer masks.
1. Wing braces where created using the Pen tool as shown.
2. Turn Path into selection and fill with neutral (50%) gray.
3. Use Pillow emboss to give the braces shape.
4. Turn off all layers but the Embossed wing brace layer and Stamp Visible (Ctrl, Alt, Shift + E), you now have a layer that looks like the embossed braces but you can work on without affecting the Layer property. (You can delete the embossed layer if you want).
5. You can now enhance Wing braces, thinning and adjusting shading to get best contours.
Using the Hamburger meat I covered the wing braces.
1. Put a copy of the braces in the Hamburger image.
2. Selected the brace and then remove all but the part of the selection you want to copy.
3. Paste (or drag) the selected portion into the Braces image.
4. Blend together with Layer masks.
NOTE: You can rotate the selection by going to Select>Transform Selection. This will help you get a better fit to the portion you want to copy. When doing this note the rotation you used so you can reverse it. Once you have pasted the Brace image into the grayscale drawing >Transform and reverse the setting on the rotation to get the original position. See image this Step for example.
The wing leather was drawn using the braces as a template for the shape. I used about 6 or 7 layers to get the texture, veins and contour lighting. Trimmed to desired outline.
1. Veins were created by drawing them on a new layer with a very small brush and soft black colour.
2. Duplicate layer and then Invert (ctrl i).
3. Move inverted layer a tiny amount, this will give veins more depth.
4. Lower opacity to about 15% on the Inverted layer
5. Group layers and then lower the group Opacity (my setting was quite low but you can adjust this after doing the overlay)
6. The rest of the texture were done with brushes and then using the High pass filter and embossing filter.
7. Shading is important to get curve of wings. The curve should be darker in the center if you want the wing to curve away from you.
8. Don't forget to add shading under the Braces so the Wing Leather looks like it is going under the braces. This can be done by creating a new layer. Select the braces, contract selection 2 px, stroke selection (Edit>Stroke) with soft black about 10 px. You can then blur the whole thing and move it into desire position (pay attention to the light
I used the Palm tree from the source to cover my grayscale drawing and give the wings more texture. Same method as with the Braces (see previous step)
Detail was worked on like fixing the Claws on the wing tip and refining the wing braces. Also worked on the Wing "muscles" using the cloning and smudge tool.
To get the Muscles:
1. Once all the dragon was complete and the overlay layers were done I Stamped Visible (Ctrl, Alt, Shift +E) and then cut out portion of the wing and body where they joined at the shoulder.
2. Using smudge tool set at various strength (from 50 to 90) and the cloning tool I created the tendrils that attached the wings to the body.
NOTE: Using the smudge tool takes a fair amount of practice; I find turning off and on the Sample All Layers button helps (remember to turn off any layers you do not want to sample). Changing the Opacity and Hardness of the brush can help. Also make sure your brush has the Spacing reduced to quite low. PS has a default setting of 20 and I usually go with 0 to 8.
The background was created from the Hamburger meat and a lot of blending and mixing. There was also a couple of Adjustment layers (Levels) and blend mode changes (Linear Dodge on the flame layers, reduced opacity) to get the Glow.
The flames were made by:
1. Duplicate the Glowing rocks (again I use the Stamp Visible method as in previous steps)
2. Enlarge them
3. Apply gaussian blur, motion blur
4. Use a layer mask painted to get flame look
5. Apply Wave distortion filter on the Mask to get a wavy, flame like look (see insert image for settings)
The sky was created using a home made cloud brush and the ocean from the source (not shown).
The tail had to be readjusted as it did not work on the rock. I also re-worked the claws. The dragon was then coloured to give the impression that he was warming up on the glowing, hot rocks.
NOTE: See bottom of this steps image for settings of the Adjustment layer for final colouring of the dragon.
This is the image before I decide it should be a vertical image.
After completing the image I felt that it would be better as a verticle image. I adjusted and cropped it. Here is the final version.