We will use Mental ray to render the scene. I have shared with you the render settings for this scene.
Final Gather values were obtained through Trial and error method
Gamma value was set at 0.455. (This was a very nice attribure to change. You can obsever the difference when set at 1 and 0.455. At 1, the image was bright, at 0.455, the image was richer in colours. The value of gamma is reduced by a factor of 2.2 as we have are using textures which are in RGB mode. If we are not using textures but just the shading color, we use Gamma value of 1. I had come across this in one of the 3D forums and a very useful tip)
great work in this, must've taken some time.
(176 days ago)