Very creative , i like this..
(2 years and 2 days ago)Step 1
Open Bryce 5.5.
When we open Bryce a default document opens up.
In this document itself we start creating our futuristic cityscape
Now we create the sky.
Go to Objects > Sky Lab
The sky used here is P Soup
NOTE: FOR THIS TUTORIAL, SOME BASIC KNOWLEDGE OF BRYCE IS REQUIRED.

Step 2
Click sky and fog
Choose different shades of blue color for the Shadows(ambient color), Fog(fog color), Haze(haze color) and cloud cover(cumulus color).
Choose yellow color for cloud height(skydomecolor).

Step 3
Now In the upper left corner there is a create button
Below it, you will find a cube image. I have shown this by an arrow.
Click the cube image.
Now the cube is created. This is highlighted in red

Step 4
In the top right corner , we see 6 small options for the selected cube.
We now click the 5th option counting from top to bottom.
Here the 5th option is indicated by M .
Click M .
When we click M,
we enter the materials lab for the selected object .

Step 5
There is a small arrow.
Click it. After clicking the small arrow
, materials options open
Now you will find options like Buildings, citymaps, flooring, painted and walls.
Select citymaps.
Now select organic city map.
I have shown this by an arrow.

Step 6
Now go to edit> replicate
This duplicates the building/cube.

Step 7
Duplicate and free transform the buildings/cubes to make a city.
I kept on duplicating and resizing/free transforming the cubes.
Finally i got a total of 53 cubes/buildings.
Note: I have used the same material(organic city maps) for all the cubes. Once we have created our first cube and its material, duplicating the cube means the same material is applied to the duplicate too.

Step 8
Now I will show how to create the water plane
Under the create option, there is a water photo. This is shown by an arrow. click the water photo.
After clicking the water photo, 2 options surface and volume open.
Select the volume option.
Now the water is created.

Step 9
We see 6 small options for the selected water.
We now click the 5th option counting from top to bottom.
Here the 5th option is indicated by M .
Click M.
We now enter the water material lab.

Step 10
There is a small arrow.
Click the arrow.
After clicking the small arrow , materials options open.
In the bottom there is a small arrow, click it.
We find several options like Architectural, clouds, complexFx, Glassgems, Metals, Misc, Rockstone, terrains, user, vegetation, waters.
We select waters option.
Now we see options like calm, radioactive and turbulent.
We select calm option.
After selecting Calm option, many images open.
Now select deep sea
option.

Step 11
Now I will show how to create the ground plane.
Now In the upper left corner there is a create button.
Below it, there is a ground plane. Click to create the ground plane.
Now the ground plane is created. This is highlighted in red.
There is a small dot. When we click this dot we can free transform the selected object.
Here we free transform the ground plane.

Step 12
Click M to enter the ground material lab.

Step 13
In the bottom there is a small arrow, click it.
We find several options like Architectural, clouds, complexFx, Glassgems, Metals, Misc, Rockstone, terrains, user, vegetation, waters.
Select Rockstone.
Now several options like concrete,marble,pebbly,striated open.
Select Pebbly.
Now several images open. Select Fool's gold image. I have shown this by an arrow.

Step 14
Now I will show you how to create UFO's.
Under the create option, click the symmetrical lattice image.
I have shown this by an arrow.
This creates the symmetrical lattice, which is
highlighted in red.

Step 15
Click E .
E means edit object.
Now we enter edit objects lab.
Here we see a table with many options like
Fractal Raise/lower
Eroded Sharpening
Picture Smoothing
Basic Noise Gaussian edges
Slope Noise Square edges
Height Noise Round edges
Spikes Blob maker
Mounds Relief noise
Dampen Raise edges
Equalize Subplateous
Posterize Cross ridges
Sawtooth Cross ridges2
Subcontours Bubble ridges
Beside the blob maker, there is a small orange circle.
click it.
Note that you have to click only once.

Step 16
Now beside the round edges, there is a small blue circle.
Click the blue circle once.

Step 17
Now return to the main bryce layout.
This is the symmetrical lattice(UFO) we get.
The lattice is highlighted in red.

Step 18
Free transform the lattice.
This is highlighted in red.

Step 19
Click M to enter the lattice material lab.

Step 20
Select Architechural option.
Now we see many options like Buildings,citymaps,flooring,painted and walls options.
Select Buildings.
Now many images open.
Select Glass blocks option.
This is shown by an arrow.

Step 21
Duplicate the lattice and free transform.
This is highlighted in red.

Step 22
Now I will show how to create flying cars.
First duplicate the lattice and free transform it.
This is highlighted in red.

Step 23
For the second car also, duplicate the lattice.
This is highlighted in red.

Step 24
Now In the upper left corner there is a create button .You will find a little arrow beside it.
Click this arrow.
Now you will have the objects menu displayed.
You will find many options like
Boolean objects, Imported objects, mountains, paths, rocks, terrains and objects, trees, tutorial, vegetation.
Select terrain and objects.
Now select Ring around a rosy option.
I have shown this by an arrow.

Step 25
Duplicate the ring around a rosy and free transform it.
I have placed this ring just above the lattice.
This is highlighted in red.

Step 26

Step 27
The same material as that of the lattice is used for the ring around a rosy also.

Step 28
Now I will show how to make the car tyres.
Create sphere.
I have shown this by an arrow.
I have created 4 spheres and arranged them respectively under each car.

Step 29
Click M to enter car tyre material lab.

Step 30
Car tyre material used:
Under the architectural option, Select Buildings option.
Select black and white cage option.
This is shown by an arrow.

Step 31
Now return to our main bryce layout.
Now click render
I have shown this by an arrow.

Step 32
This is the image we get after rendering.
Now save this image.

Step 33
Now open this image in photoshop.

Step 34
Adjust the levels.
The values are
Input levels: 15 1.03 199
Output levels: 0 224

Step 35
Now adjust the brightness/contrast.
Values are:
Brightness: +20
Contrast: +12

Step 36
Now apply Hue/saturation.
Hue: +13
Saturation: -25
Lightness: 0

Step 37
Apply color balance.
Midtones:
+29 -22 -38

Step 38
Color balance
Shadows:
+17 -18 +35

Step 39
This is the final image we get.
Note: The color adjustments done in photoshop is optional. You can also leave the image as it is as in step 32.
Hope you enjoyed my tutorial : )

5 Comments:
Thanks Albevolution
Thats awesome...... to bad i cant do it. 
thanks Guest...
u can always try it
maybe u can do better than this?
anyway thhanks a lot for looking 


Fantastic result! Love the flying cars. Oh, no, it's high time for me to get some 3D program

(2 years and 54 days ago)