ya thnx for this ma shadow wus all like a brick now its super duper!!
(1 year and 331 days ago)3DS-Max Tutorial: Soft Shadows With Mental Ray Renderer

Author:
Step 1
Lets start by changing the renderer to mental ray Renderer.
If you're already using mental ray Renderer, you can skip to step 2.
1. In the menu bar, press the Rendering tab and move down to Render Setup or you can press f10 on your keyboard.
2. Press the Common tab and scroll down to Assign Renderer at the bottom.
3. At Production press the box with three dots and choose mental ray Renderer.
You can now close the window.

Step 2
For this tutorial I created a simple plane and a box. I then gave them the standard material and only changed the colors.
To create a box or a plane, go to the Command Panel and press Create > Geometry and choose your object type.
To bring up the Material Editor you can press the shortcut key "M" or you can go to the menu bar, press the Rendering button and go down to Material Editor. Drag out your material and drop it on a object to apply it.

Step 3
In the Command Panel, press Create > Lights and press the mr Area Omni button.
Place the light like this.

Step 4
If we would render this image with the standard mr Area Omni settings, we would get a image like this with very hard shadows.

Step 5
Select your newly created mr Area Omni if it isn't selected already, then go to the Command Panel and press Modify.
In the General Parameters tab make sure that Light type is On and that it's Omni and that Shadows are On and that it's Ray Traced Shadows.
Move down to the Area Light Parameters tab. The On box should be checked and type should be Sphere.
I will explain more about Radius and Samples in the next step.

Step 6
How soft your shadow is going to be depends on how far away your light is and how big it is. A light with a large radius close to the object will give a softer shadow while a light further away will give a harder shadow.
How the shadow is going to be varies from scene to scene, the easiest way is to render with low settings and see what the result will look like.
The quality of the shadow depends on the samples in the Area Light Parameters. Original is 5 and 5 while 15 and 15 can count as high quality. But the higher the values are, the longer your rendering time will be.
The image below shows how big I made the radius on my light. In the next step I will show you how the render looks like.

Step 7
This is how my final render looks.
If you followed the previous steps yours should look the same.

Step 8
Here is another render with roughly the same settings on the light as the previous render.
I hope you enjoyed this tutorial and that you found it usefull.
//Pman

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34 Comments:
Nice tutorial, unfortunately Area Shadows no longer work with Max 2010, I wondered if you could update your tutorial?
(1 year and 316 days ago)Thank you for your comments.
This tutorial was made in Max 2010.
Make sure that you're using a mr area omni light with Ray Traced Shadows in the general parameters tab.
thanks brother
(1 year and 311 days ago)Cheers!
(1 year and 310 days ago)thank you! you're a legend.
(1 year and 307 days ago)free download all 3d models, 3d Video Tutorials, 3D Materials, 3D Textures, Vray Materials, 3D Girls, and latest 3d jobs
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thanks for the tip!
(1 year and 286 days ago)Very simple tutorial.. but for some stupid reason my shadows are still hard edged! My renderer is set to mr not scanline.. and I set all the parameters the same as in your tutorial and I still can't get it to work?? I am puzzled at this one?? thanks..
(1 year and 239 days ago)Hm I have no idea what the problem could be. Did you turn off soft shadows in the rendering window? That's the only thing I can think of.
(1 year and 231 days ago)Great tutorials. More 3d video Tutorials http://www.all3dmodel.com
(1 year and 227 days ago)awesome
(1 year and 224 days ago)Thank you, This helped me a lot 
pls let me how to take measurement ex.. inches
(1 year and 164 days ago)If you want to change from, for example, meters or generic units to inches. Go to "Customize / Units setup" and there you can change to whatever you like.
Im only familiar with the metric system so I can't help you any further.
Thank you so much it couldnt be more helpful
(1 year and 153 days ago)

Latiaf
(1 year and 138 days ago)yap yap very useful & a big help, tnx
(1 year and 132 days ago)Thanks, very helpful!
(1 year and 114 days ago)fine
(1 year and 97 days ago)Awesome tutorial, I couldn't find any other one that explained it as you did.
(1 year and 95 days ago)thanks i use my practical
(1 year and 83 days ago)really helpful thanks
(1 year and 2 days ago)Thx very much
(352 days ago)Thank you very much. This is exactly what I was looking for. Great results! One question, once calculated, is there a way to store the shadow information for a non moving object to decrease render times on future frames? Assuming camera-only animation. Thanks!
(347 days ago)thank you!
(316 days ago)Helped me. Thanks
(254 days ago)thanx a lot
(233 days ago)his is exactly what I was looking for. Great results! One question, once calculated, is there a way to store the shadow information for a non moving object to decrease render times on future frames? Assuming camera-only animation. Thanks!
(186 days ago)Thank you very much !! It is so useful !!! ^^
(99 days ago)thanks......
(74 days ago)would have been usefull 3 years ago
(70 days ago)

thx!
(1 year and 332 days ago)