(4 years and 98 days ago)
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(4 years and 112 days ago)
(5 years and 244 days ago)
What a mess up if those characters and events come together. (5 years and 330 days ago)
The only problem is Who is the Zelig?... you have so many choices LOLOL.. I think it could be Napoleon or the Girl.. I'm pretty sure they came from the same time line
I'm sticking with Napoleon
The girl with the pearl earring was painted in 1665 (Vermeer lived from 1632-1675) while Napoleon lived from 1769-1821, so no overlap
GAH! Since my coma, the whole 1500's to the 1800's is a blur LOL (That part of my memory bank wasn't that good to begin with LOL) Napoleon it is LOL
Yadda Yadda great job
(5 years and 378 days ago)
Nice job here. I have some things you might consider.
The hole in the clock is a bit flat, if you add some highlights to the inside I think the effect will be better, and make the edges just a little less sharp. Look at this picture as an example how to add some highlights:
I would also warp the metal om the column to make it less flat, just warp it downwards slightly and add a little 3D effect.
On the flowers you can add some highlights on top and some shadows underneath to give them a bit more body.
It is a bit unclear where the light is coming from but I will grant you the artistic freedom
Thanks for your points, that's what you get when you work the whole night and want to finish rush rush.
You are right about the flowers & shadow, had them in a previous version so added them back. Some details where terrible, which I worked over. I notice I didn't do any PS work in the last 1.5 years, hard to get started again and get the inspiration back.
Reminder to myself: do not enter to quickly!
Well done! It looks really nice now with the shield and your changes.
I would like to give you two more things to consider if you don't mind. I am not saying you should change it but it might be something to think about.
The edges of the flower shelf are very sharp now, just a tad softer would make it blend better with the surroundings I think.
The second thing is when you add a texture onto an object that is "3D", you want to make sure that a line is not going straight over two separate parts, like the line on the left should onto the wing, if you know what I mean?
Anyway, great chop, I really like it.
of course you are right... fixed them also...
Like I said before I haven't made a chop in 1.5 years and this one I really forced myself up on. Just must force myself to get in the flow again
I am sure you are back in no time, it is obvious you have talent.
Good job on the wood texture, but if that's supposed to be water, it needs a lot of work to look believable.
PS: I think you need a link to the wood texture.
And good idea!
Author, here is a really good tutorial for making water from scratch. http://www.tutorialwiz.com/water_on_tap
Great tutorial! Thanks for sharing.
I like this.. great work . gets points from me because it has a Viking shield. (I am a medieval swordfighter ) not sure if the white images are to look as if they are part of the shield or top dressing.
Over all great use of source image author.
Nice! Good luck!
Clean, Clear and Composed. Nice. The wood grain is great but the texture should respond to the surface contours to pull off depth. Sometimes a simple "displacement" filter will give it "that, edge."
I have no idea why, but the PINK Viking shield gave me a huge case of the giggles. Kind of neat that you retained that color. Now reset the Clock to 4:20 (J/K). Super clean work and what Cornelia said
Nicely done my friend! clean and tasty! Good luck.
A neat concept! Best of lucks, author!
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