(9 days ago)
Rocket and foreground vehicle were modeled and rendered within Photoshop CC 2017 extended. I used paths to generate the shape profile for for rocket parts. The ground vehicle consist's of basic geometric shapes. All UV Maps for the models were also made using Photoshop.
Good job.... !!!
George55 !, mi old amigo, thank you for the compliment.
Total Photoshop Y'all (:
Congratulations... well done....!
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Motion blur filter along with layer blending modes. Some smudge tool work and brush work also. Pixelsquid models positioned with the pixelsquid plugin. (39 days ago)
You have taken my breath away with this post. WOW. Thank you for explaining it.
Still26, making 400knots down low is breath taking. Thanks for the positive feedback.
Done in Photoshop 2015 CC with the motion workplace and create a frame animation tools. Using photographs listed and PS brushes. (1 year and 204 days ago)
You had me right up to the last 2 seconds. Everything else was realistic to there...pretty good, though!
You kaboomed the moon! hehehe Good luck author. Very pretty effect
This is real good... love the effect..
It's a really smooth animation. In the end the fire animation could stand to be a little more realistic, but the movement across the sky is really well done, so I can 'live' with the apocalypse I suppose.
Well thank you, the theme say's make something astonishing right?
A French Curve, a Protractor and a Triangle. (4 years and 48 days ago)
Well done -- very real look
(4 years and 112 days ago)
I'd align the exhaust trail of the foreground rocket with the axis of the body. Right now it's kinda drooping down. Otherwise a fine image.
Exhaust trail tweaked a little, hope it's better. Thanks.
Woo HOO.. congrats
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