In this tutorial I will show you how to model Obi Wan Kenobis Lightsaber from the original Star Wars trilogy using Autodesk 3dsmax . We will start by placing the reference image in to our workspace to be able to follow and accurate model the Lighstaber using poly-modelling techniques. At first we will chose our starting object, a primitive and in our case a cylinder with certain edges on the side. This step is very important because the initial count of edges shouldnâ€™t be high but just enough to cover all details present on the Lightsaber.
This is a lighting tutorial for 3D Studio Max 2010. With the help of the curve editor and a noise modifier you can dynamically create a flickering light. Next you can use the Float Limit controller to set a upper and a lower limit. This tutorial can also used with older versions of 3ds Max.