3DS-Max Tutorials - how

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How To Model A Palm Tree - 3ds-max Tutorial

If you ever wanted to make a good palm tree for your computer game or animation, this is the right tutorial. This Tutorial is a step-by-step modeling and texturing tutorial in 3DS Max of how to model a good Palm Tree.


submitted: 5 years and 387 days ago


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Fast Ambient Occlusion (MR) - 3ds-max Tutorial

Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you"re using a mix of Mental Ray shaders and standard shaders. You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look.


submitted: 5 years and 387 days ago


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How to Model a 3D Skull - 3ds-max Tutorial

Just wanted to share my workflow for modeling a skull using 3ds Max and ZBrush. The first part of the tutorial is pretty universal and the technique could be used in most 3D programs. I won"t get into specific modeling tools and or which buttons to press, but rather focus on the steps I take to get a good base model to work from. I will talk a bit about UV mapping, but I will not get in to texturing in this tutorial.


submitted: 5 years and 387 days ago


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Make a Chain Mail using a Displacement Map and Mental Ray - 3ds-max Tutorial

In this tutorial I want to show a relative easy technique for making a chain mail in 3ds Max using a displacement map and Mental Ray. In this example I"ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch and Design material. The idea is that you can use this setup to create a tile-able chain mail texture like I used on this knight:


submitted: 5 years and 387 days ago


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How to Make Road on Terrain - 3ds-max Video Tutorial

In this tutorial, we will show you how to place road on top of terrain, in way that road partially follows terrain, and in places where she’s not, there we will have slopes on terrain.


submitted: 5 years and 752 days ago


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