Tutorials from cgarena.com (page 9)



cgarena.com has 144 tutorials published on pxleyes...

81 - The Corridor - 3DS-Max Tutorial

This particular scene was designed to be simple in terms of the geometry involved and therefore putting a little more emphasis on the texturing aspects. The idea behind the project was to model a single, straight corridor that ended with a doorway and one that would be textured using contrasting sets from the 3D Total Textures collection to convey scenes from different time periods. To help add interest and utilise some of the different images included on the CD's I decided to include some geometry specific to each scene that would help demonstrate these qualities without radically altering the scene itself. For example the ancient stone corridor includes stone pillars that run along both walls where as the Sci-Fi orientated environment substitutes these details with wall mounted pipework and panels.


submitted: 5 years and 3557 days ago


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82 - Making of Guerriero - 3DS-Max Tutorial

For concept on this character we just wanted to do a mix of a Gears of War/Unreal and Starcraft.


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83 - Making of Nightmare of Chef - 3DS-Max Tutorial

Hello, in this tutorial, we’ll explain the different step of the second prize winning entry for the CGArena wonderful challenge called "Nightmare".


submitted: 5 years and 3557 days ago


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84 - Detailed Head Modeling - 3DS-Max Tutorial

To follow this tutorial you should have at least a basic knowledge of working in 3D environment. We used Blender’s modeling tools...


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85 - Making of Rage over Babylon - 3DS-Max Tutorial

Rage over Babylon was made for CGSociety's contest "spectacular" and won the grand prize. This tutorial covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compositing. I will also share a few tips and tricks as I show the process.


submitted: 5 years and 3557 days ago


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86 - Making of Paragalis - 3DS-Max Tutorial

This tutorial will cover the personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.


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87 - Exporting Animated Models with Biped to XNA - 3DS-Max Tutorial

In this tutorial you will learn how to export the animated models with biped from 3ds max to Microsoft XNA.


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88 - Making of Urban - 3DS-Max Tutorial

In this Making of we want to show you, what type of technique we've used in our latest picture: Urban.... which is created in 3ds max.


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89 - Particle Planting - 3DS-Max Tutorial

This tutorial deals with Particle Flow in 3D Studio MAX in conneciton with a little MAX Scripting. And we will plant 44000 stadium chairs with 4 different materials. We will try to explain each and every part so beginners can easily follow. You will need 3D Studio Max (Version 5.1 upwards) and a MaxScript.


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90 - Making of Raindrops - 3DS-Max Tutorial

Learn how to model the tree branch, raindrops and texture them realistically.


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