I think this would have been more effective if the type had been constructed from wire, instead of just mounting letters on wires...
The lighting of the text is also inconsistent with the rest of the image, showing strong lighting from the top and bottom, while the environment shows side lighting on some wires, and a weird bright spot with dark corners in the background. A clearly established light source, consistently applied to all elements in the image would have made this much stronger.
the model you sculpted in zbrush is not even close to what u rendered in modo, although it looks good as it is now... very cartoony. U need more geometry so that the displacement would work, or try to use a subdivision aproximation for the renderer. Second, why did u remodel in modo, when u could just went down in levels in Zbrush and get a lowpoly mesh. Don't get it
Nice work here, great job and congrats for 3rd
(1 year and 281 days ago)
(1 year and 288 days ago)would have been better to add the texture in the 3D program and not using brushes in Photoshop for texturing. The final result looks good though
(1 year and 288 days ago)Very nice ambient, emotive, GL author!
(1 year and 289 days ago)
(1 year and 289 days ago)I felt so blue by looking at this... nevertheless nice entry, man!
(1 year and 289 days ago)You got the righteous groove, Author!
I think this would have been more effective if the type had been constructed from wire, instead of just mounting letters on wires...
(1 year and 289 days ago)The lighting of the text is also inconsistent with the rest of the image, showing strong lighting from the top and bottom, while the environment shows side lighting on some wires, and a weird bright spot with dark corners in the background. A clearly established light source, consistently applied to all elements in the image would have made this much stronger.
the model you sculpted in zbrush is not even close to what u rendered in modo, although it looks good as it is now... very cartoony. U need more geometry so that the displacement would work, or try to use a subdivision aproximation for the renderer. Second, why did u remodel in modo, when u could just went down in levels in Zbrush and get a lowpoly mesh. Don't get it
(1 year and 295 days ago)I love it!
(1 year and 296 days ago)LOVE THIS ONE~!

(1 year and 296 days ago)YES! LOVE CAN'T WAIT... AGREED, COMMANDER!