Sky image

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Posts: 3
Joined: Tue Aug 11, 2009 7:50 pm
PostPosted: Mon Apr 19, 2010 12:01 pm

I've got this sky image and I wonder how I should apply it to my scene to make it as realistic as possible.
Correct me if im wrong, but this is the whole sky, right?
edit: The whole sky as in 360 degrees around.


Does anyone of you have any suggestions?

Posts: 3
Joined: Tue Aug 11, 2009 7:50 pm
PostPosted: Fri Apr 23, 2010 11:06 am
nvm got it fixed by setting offset to 0.25 and tiling to 2 on V.

rendered inside the sphere and different picture used:
PostPosted: Mon Sep 13, 2010 9:46 pm
Firstly I always use a cylinder with the caps removed and the normals flipped with the normals modifier, this is a good background base. Then I illuminate the sky with an omni (or two) which are set to only illuminate the cylinder with the sky on. I then add a UVmap modifier and set the mapping to cylinder. This normally set it up right perfectly. If not, just alter the tiling quantity.
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Posts: 245
Joined: Tue Jun 09, 2009 6:09 pm
PostPosted: Tue Sep 14, 2010 4:31 pm
I have tried both metods and are excellent for still images.But try to render 100-200 frames for a HD animation and get crazy me and my computer.
Since I use video editors like After Effects or Combustion my life is sweet. I render only necessary motion objects in Max as PNG with alpha then...bang, go quick to video editor and have all the skies and backgrounds on 360 degrees in few minutes. All you need is good quality skies from CG Textures.
Just a junky, wacky, psycho 3D.

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