Created in 3d max 2012 and rendered with mental ray. Composed in photoshop. 1 map used for environment which comes with the program. (5 years and 1072 days ago)
This is a good work author, the realisim is high enough to gain a good marks.
I'm very impressed by the render quality.
but I guess (and this is the only bad thing I can say about this) that the water drops' distrebution is rather weak.
Thank you. I tried, and failed, with using different scattering methods but I was running out of time and the dropplets was the last thing I did before I had to start rendering.
wow great job!! i like the clear of the ice cube
superb work author... good luck...
yes the water is a bit weak. but compared to the others in this competition you have mastered ice cubes .
for water try experimenting with real-flow or a water sim, and the depth of field is superb. . maybe in later competitions you could even use fume fx . to add the element of frost. just an idea. taking it to the next level never stops . great job
Thank you all for your comments.
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Created this with 3d studio max and mental ray renderer. Post-processing in photoshop (blur + brightness).
Thanks to Regis Le Roy and cgtextures for the metal material. (5 years and 1703 days ago)
That is one SAD looking Cooper!
Very well done, looks hyper-real!
fantastic work author....110% realistic...well done
Very realistic, good work on this piece, I like it.
Congrats, this is really fabulous work, it looks so real
Nice Job Congrats
Congratulations for 1st, very realistic, great job.
Thanks for all the nice comments
Congratulations!!! Have a cookie!
note: cookie is purely hypothetical.
Created in 3ds max and rendered with mental ray renderer.
All textures/materials are premades, composed in 3ds max or they origin from the 3ds max folder. (5 years and 1914 days ago)
The table has hard edges. Smooth them to get better result. And the toothbrush should be a bit longer.
i hate to be a harsh on it,, but i feel the lighting is a bit off here.. The shadows cast on the surface appears to be very gentle however, the cup looks very dark in the mirror.. Could it be because you did not turn on "secondary bounces" for photons?...
Good modelling and texturing..
I tried increasing photon bounces but it still wasn't alright.
Also I don't mind the critique, it helps me notice my mistakes and I might learn something from it.
A really good effort. The light from the mr omni's is definitely not bouncing off the mirror. I rarely use Mentalray, preferring Vray. However to solve your problem I would do away with the Omni's. Instead replace them with photometric freelights. These give off real world accurate photons. The problem will also be linked to your mirror material too. The mirror material should be completely black. with the reflectiveness all the way up. This is a neat idea and if the little problem with mirror is sorted will be excellent. Good luck
Thank you r1k3r. I will definitely try those out, but I won't make it before the deadline on this competition.
Congrats for 1st
Uploading this in the last seconds :)
Created in 3ds max with original materials/textures. (5 years and 1941 days ago)
Looks real -- great work
Great image, nicely done.
Thank you for your comments
Fabulous job author...well done
Congratulations for 1st, great job.
Congrats, well done
nice work....keep it up......
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