Ivan M Archive

The Evolution of Adobe Flash: From 1996 to 2010

Posted by: in Reviews
Adobe Flash is arguably the most popular multimedia platform today. Users can watch videos, chat, and play games thanks to the capabilities of the Flash player. Content creators are afforded almost unlimited power due to ActionScript 3’s powerful features. Flash wasn’t always the rich and advanced platform it is today, however. It started as a […]

Recognizing and Leveraging Your Strengths as an Artist

Posted by: in General-Research
For aspiring artists today, the field of art is incredibly broad. There are more subcultures, trends, and niches to appeal to today than there ever have been. With the advent of cheaper NLE software and 3D programs, the would-be artist isn’t limited to basic tools or low-quality production values. These days, the possible routes an […]

The Simple Photoshop CS5 Cheat Sheet

Posted by: in Cheat Sheets
In the computer graphics community, we are awash with tools that are incredibly complex and take years to master. Sometimes, even professionals forget what a particular function does; that’s what cheat sheets are for. It seems, though, that the majority of Photoshop cheat sheets out there are enormous compilations of every possible keyboard shortcut there […]

Recursion – The Art and Ideas Behind M. C. Escher’s Drawings

Posted by: in 2D-Research
M.C. Escher occupies a unique spot among the most popular artists of the past century. While his contemporaries focused on breaking from traditional art and its emphasis on realism and beauty, Escher found his muse in symmetry and infinity. His attachment to geometric forms made him one of modernism’s most recognizable artists and his work […]

A Short Introduction to 3DS Max Materials

Posted by: in Materials
3ds max is one of the most popular CG packages out there today. It’s used in film, TV, games, and architectural visualization. One of the fundamental parts of 3ds max is the Material Editor. With the introduction of the node-based Slate material editor in 3ds max 2011, the traditional Material Editor has received a boost […]

Animating With Pure CSS and Webkit

Posted by: in CSS
If you’d like to see how animation on the web will evolve in the next few years, you only need to take a look at the animation techniques made possible by the Webkit HTML rendering engine. Though JavaScript is the preferred way of animating HTML elements, Webkit’s built-in animation capabilities outpace what’s currently offered by […]

Why Machinima Will Replace 3D Packages for Amateur CG Artists

Posted by: in Machinima
Consumer 3D packages are bulky and hard to learn. CG artists spend many years training in order to become proficient at animation, modeling, and effects. What if there was a shortcut to avoid the steep learning curve of 3D packages? This is where machinima comes in. Though currently a staple of gaming communities, machinima has […]

Adobe CS5 Launched: An Extensive Overview of New and Nifty Features

Posted by: in Reviews
Today Adobe released Creative Suite 5, the next generation of its tools for creative professionals everywhere. Along with thousands of others worldwide, I joined the global CS5 launch and watched the brief 62-minute presentation on all the amazing leaps Adobe has made in the new suite. Adobe Creative Suite 5 is much more than an […]

7 Things You Need to Learn About Particles In Computer Graphics

Posted by: in Particles
Particle systems are ubiquitous in computer graphics. They’re used for modeling snow, explosions, sparks, rain, grass, and all sorts of other things that are too hard to model and animate by hand. A particle system is simply a collection of particles, which are tiny dots that can be made to look like anything, from smoke […]

8 Tutorials To Make You Fully Understand 3D Lighting In CG

Posted by: in Lighting
It’s essential for any CG artist to know how to properly light a scene. Here’s a collection of eight high-quality tutorials that will acquaint you with the basics of 3D lighting and perhaps give you some ideas for your next project. The tutorials all use 3ds max as the choice application, but the principles are […]