Tweaking all the lightsources
(10 in total) to achieve a good balance in the scene was the most difficult part. (5 years and 902 days ago)
Nice, but the beam of light going through the fog should be more diffused
Thx, i agree,
I have tried many different shader settings, and couldn't get it right.
I'm no expert in chopping, but I think you can do it with the blur settings. GL
Thx for the replies, you are both right.Instead of trying too achieve a good result in my 3d application,i should have done it during post production.
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(5 years and 1366 days ago)
Yes you're right about the render Mircea. Thank you.
Very nice concept for this design, love the textures and images you used.
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